Forum Discussion

EchoesOfTrance's avatar
9 years ago

Buffs and nerfs

Nerfs

Ice and fire elements

Reduce the time of being frozen from 3 seconds to 1 second also reduce time of being slowed down by ice. This will make Ice citron less threatening, same with ice foot soldier the freeze ZPG cheap tactic.

Reduce fire damage from 4-5 to 2-3 this way fire corn can be buffed a liitle bit and fire flower

Corn husk hop- a ability that does 500 damage is a little crazy especially when the foot soldier doesn't have something like this.

Corn/foot soldier- shuck shot/ZPG reduce damage by 50% or 250/300 to 125 insta kill abilities ruin the game

Electro pea, egg cactus, and pirate Cannon reduce. damage by 5

Electro citron reduce the second charge and third charge shot damage by 10

Chomper's spike weeds- the weeds need a 2 second delay like the potato mines to activate

Peashooter's gatling gun reduce damage by 50% an absurd ability.

Scientists sticky bomb reduce damage 50 - 30

Imps gravity gernade make the cooldown continue after getting vanquished, 15 seconds added to cooldown time
This makes this ability less spamable

Buffs

Chompers- toxic and swamp chomper damage buff 6/7 to 10

Chomper's icon will never be shown

Torchwood - only close range damage 7 to 12
Health buff 300

Revert hover goat's nerf

Allstar revert overheat upgrade
Allstars move faster

Engineers jackhammer 10 seconds off the cooldown time

Cosmic brains punches faster and charges faster


Electro brains punches significantly faster

All sunflowers reload faster

Alien flower shoots significantly faster

Metal flower damage increase 7/8- 12/13

Amored chomper revert all nerfs, buff health to 240 damage increase 45 to 55 he's too slow

Fire chomper revert nerfs

Torchwood increase smoldering madness damage by 1

All characters move a little faster








10 Replies

  • If you reduce the time of being frozen to one second, it makes it extremely difficult for an ice cactus to finish off a 200HP target from long range who in some cases are already capable of escaping after being frozen because of her low dmg. 

    What buffs does a fire flower or BBQ corn need that would justify reducing burn dmg?

    You would have to remove the delay from ZPG and shuck shot to implement your suggestion, but I think its easier to just avoid them.

    Adding delay to spikeweed would cripple the Chomper after it has already worked to get next to the target for deployment.  You can't grant mercy to a target that allowed itself to let a Chomper get near it.  High DPS zombies and tanks can mop a Chomper in two seconds if it can't get behind it hence why the deploy is instant.

    Can't reduce dmg of gatling because the pea is stationary and cannot move.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @IronCatFish47 you read my mind iron.
    Honestly i'm sick of reading always the same things, forever and ever, almost of the things in this list are unnecessary. I like that Iron has time to explain things because he do love the games, but honestly this is getting very annoying.

    Also some buffs are really fun to read.

    Torchwood - only close range damage 7 to 12
    Health buff 300 
    ?!?!?!??!?!?!?

    Metal flower damage increase 7/8- 12/13
    !?!?!?!?!?!?!?

    All characters move a little faster
    !?!?!?!??!?


    It's fun that you want to nerf all the skills that punish mispotioning like ZPg, stuck shot, husk hop and then you ask for a movespeed buff, i guess you're not serious after all.

  • Don't take this personally but when I read lists like this it seems a lot less like serious balancing suggestions an more like suggestions intended to make it harder for players to vanquish you with characters you have trouble handling on the opposing team while making you an unstoppable force using your favorite characters.

    Nerfing every character variant which routinely takes you out while buffing your own favorites to quickly vanquish the opposition isn't the solution; learning tactics and playing styles to address those threats which give you a hard time and getting better with your favorite characters is what should actually be happening.

  • ShavedThronel0's avatar
    ShavedThronel0
    9 years ago

    @realitysquared wrote:

    Don't take this personally but when I read lists like this it seems a lot less like serious balancing suggestions an more like suggestions intended to make it harder for layers to vanquish you with characters you have trouble handling on the opposing team while making you an unstoppable force using your favorite characters.

    Nerfing every character variant which routinely takes you out while buffing your own favorites to quickly vanquish the opposition isn't the solution; learning tactics and playing styles to address those threats which give you a hard time and getting better with your favorite characters is what should actually be happening.


    what tactic works against 3 imps using gravity gernades and impkata? Because I barley survive against 2 because the gravity grenade. Then their are the allstars who ability spam. How do you escape their imp punt with an explosion the size of a sombero chili bomb. And of course the corn. They run towards you and husk hop and 50% of the time you die. 

    Some characters need nerfs and buffs. But their are stupid buffs and nerfs. Like buffing electro pea and captain cannon who are already strong. Then nerfing the weak armor chomper. 

  • realitysquared's avatar
    realitysquared
    9 years ago

    I understand that the Gravity Grenade is a bit frustrating and any game with multiple Imps in it can rapidly get on ones nerves since they are a small fast moving, often jumping target with Gravity Grenade and a Z-Mech but I was in a couple of games like that over this last weekend and you don't automatically have to lay down and let them walk all over you.

    In a game with multiple Imps I make certain that I'm playing a character variant which can enable you to handle their dodgy movement and small size. The other key tactic which I use is to keep them at medium range or longer since the toss for the Gravity Grenade is more Close range. I find that a lot of Imps at longer ranges are not yet hopping around like a maniac so it can be easier to score direct hits on them, and while they do tend to start hopping around when they get to medium range and see you it's still possible to target their small hit box while keeping out of Gravity Grenade range. If you're having problems with one character try another.

    Eventually an Imp is going to get into Close range and Gravity Grenade you, or you'll turn a corner and run into a Z-Mech and get mashed but that's just the way the game goes, just like in any game with a Chomper you'll almost always be a victim to Burrow at least once if you're on the Zombie team, or have a Foot Soldier smack you in the face with a ZPG at least once when you're a Plant.

    A lot of times when I suggest using, or learning, different tactics part of what I'm suggesting is that a Player just not charge face first into the thick of combat over and over again without stopping to see what characters are where and doing what. Yes, a lot of the time you'll have to wind up in close range combat and the whole thing will be a mess with explosions and flashing lights and floating and charging and things on fire but there are plenty of times where flanking around or engaging from medium range or better can be less frustrating and can get you the opening that you need to make close combat less of a mess.

    I understand that a lot of Players are super competitive but at the end of the day it's just a quirky game; if you want to throw the controller across the room take a break.


  • @xXFrozenChromeXx wrote:

    @IronCatFish47 you read my mind iron.
    Honestly i'm sick of reading always the same things, forever and ever, almost of the things in this list are unnecessary. I like that Iron has time to explain things because he do love the games, but honestly this is getting very annoying.

    Also some buffs are really fun to read.

    Torchwood - only close range damage 7 to 12
    Health buff 300 
    ?!?!?!??!?!?!?

    Metal flower damage increase 7/8- 12/13
    !?!?!?!?!?!?!?


    I just stopped reading when I saw that metal flower dmg increase. 

  • EchoesOfTrance's avatar
    EchoesOfTrance
    9 years ago
    Ill keep obliterating zombies and plant teams till the developers actually do something lol i get 100 kills almost every game
  • Screion's avatar
    Screion
    9 years ago

    About the skills:

    Pea Shooters Gatling Turret Mode and and Soldiers ZPG are one of the best elements in the entire game. There is absolutely no reason to change them. Just like the engineers Stun Grenade is a great feature in this game. Except that the grenade actually deserves a little buff to address the Burrow Spam of inexperienced Chompers.

    Which of course means that Chompers Burrow should not be nerfed. Because he already has it rough.

    And that brings me to the 4 skills that need to be addressed.

    I've already mentioned the Burrow Spam. But there is also the completely broken Husk Hop and the annoying Gravity Grenade. But while i would only add another 3-5 seconds to the current cooldown of the Grenade, Husk Hop needs serious work. Not only does it easily bug out completely on the environment and gets stuck and flips at the weirdest places, it's also blocked by characters. Which often leads to insta-kills against enemies up close. I even managed to kill a Super Brainz mid-air because Husk Hop got blocked by him, leading all the bullets towards his feet. Again; mid.air.

    Husk Hop should at least bounce people off, not get blocked by others. With the only exception of Mechs and bosses.

    That and nerfing the way it's direction can be controlled will already make i lot more balanced.

    But that is not enough. If it - for whatever reason - flips, the shots can all lead forward instead of down. I've already had that happen. And you can imagine what survives a barrage like that.

    And not to forget the good old Impkata. The beloved 0-aim, 0-skill skill. "Deal ~100 damage against a single target with 0 aim and feel good about yourself". It should simply deal less damage and be a bit more generous against groups. And not spread bullets even directly above or below the Imp.

  • Anonymous's avatar
    Anonymous
    9 years ago

    None of the nerfs are necessary.  Icons are shown to give position; you deserve it for not being sneaking with the chomper.

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