Forum Discussion

Anonymous's avatar
Anonymous
9 years ago
Approved

Captain Sharkbite's nerf

I have no idea why everyone was complaining about this guy, wanting him nerfed.

Well, in my personal opinion, he never needed the nerf he got.

Sure, nerfing his splash damage seemed good, but that nerf hurt this pirate tremendously.

This pirate used to deal 16 damage on splash, and about an additional 19 (21 with damage upgrade) on a direct hit, allowing him to deal 35 (37 with damage upgrade) damage per shot.

However, this damage increase came at a price, as Captain Sharkbite shoots slower then other pirates.

And then, he was nerfed. He now deals 10 damage on splash, with 25 (28) on a bodyshot, and 28 (30) on a headshot.


If someone could point me in the right direction why this guy received a nerf of 6-7 damage to his scope, I would greatly appreciate it.

Especially when you take into account that the basic pirate, Deadbeard, deals 22 (25) on a bodyshot, and 27 (30) on a headshot.

Get the picture yet? Sharkbite is essentially the basic pirate, he just has splash damage and shoots slower when it comes to his scope.

But, tell me. What sniper would want to aim at their enemy's feet for splash damage, when they can aim for the head and deal a significant amount more?

And then, we get to his scatter shot. It shoots much faster than other pirate's scatter shots, only takes one ammo per shot, at the cost of less damage (16, 17 with damage upgrade), and a shorter range than most.

Then there's the basic Pirate's scatter. He takes up two ammo per shot. However, this scatter has a very large range, and deals a massive 35 (38) damage per hit with it, making it almost as strong as the (Chemical) Beaker Blaster!

I am very surprised Sharkbite received such nerfs, when Deadbeard was just as powerful, if not stronger.

Now, I have something to say to you guys at Popcap and EA.

I appreciate that you're trying your best to listen to the fans and give them what they want, but then, there are the people who wanted Citron, Mechs, and Corn buffed more, putting us in this situation we have now.

I'm not saying you should stop taking feedback from everyone, I am simply saying you should have fun making and balancing characters as YOU see fit.

I'm not talking about everyone when I say this, but there are some people who I could bet just want characters that are otherwise very balanced buffed so they can plow through an entire team, or nerfed just because they were getting wrecked by said character.

Thank you for your time reading this message.

Sincerely, Superjesse124.

10 Replies

  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

    Hum, first.
    Citron needed some kinda of changes, critbox and faster animations simply because wasn't act like a frontliner and rushing objectives, but mostly like a mid range mobile gaitling. He just didn't deserved overheat and damage changes, but maybe some nerf on long range damage (like Electro Citron). Citron at the moment is just overused on console (he was already on pc before this patch) because simply finally people have realize how much citron is useful. One more reason is used i guess, it's also because Chomper, Cactus and Roses are still in a meh state, not bad, not good.

    Chomper digest upgrades problem isn't solved. Cactus kit simply doesn't work anymore in this game, and Rose is even weaker to her beta form, when she was considered UP.
    And sunflower is still one of the hardest character in the game (but at least she is op right now)

    Corn needed accuracy buff, at least default, not sure for Mob because, simply, for a damage dealer assault class was such a shame that his main weapon was unable to do damage while moving and shooting while rushing objectives. His kit is totally different from Foot Soldier (which anyway, he deserve a buff too imho) because he's not a rooftop camper, but more suited to rush in the middle of the graveyard and spamming skills, , and in top of that, all of them are extremely easy to dodge, except from Husk Hop which has a bad indicator of damaged area. The only Corn that makes you think Corn seems op is BBQ, which is extremely broken, and ofcourse need ranged damage to be halved, in the way people will finally play him as an assault class. Corn was terrible before the buff, and infact was next to not used on PC, and i think i never won a single match with more than 3 corn in my team (3 not BBQ corn offcourse) Not joking, i'm serious, and in fact i'm used to hate corn players and call them autistics, especially when i play sunflower and rose and i try help and support them. (TLDR they usually don't give a sh** about me). He simply wasn't able to bring anything else but provide damage to his team, and even, mostly from their skills, which anyway are incredible easy to dodge if you a decent reaction time.

    Sharkbite was simply too cheap compared to his counterparts. More ammo, splash damage , better zoom and perfect accuracy, although i perfectly agree the nerf was harsh.
    The direct hit damage nerf was needed. The less RoF was not a big sacrifice compared to those things i have stated. Default have more damage but is splitted in more hits with decent recoil (tldr you have to be accurate).
    Despite what i said, the splash damage was actually a cool feature, and i think it should be at least 15 to be used. The direct hit nerf was needed though.

  • Captain snarkbite needed the nerf,not necessary because he was too strong,but because he was too versatile.

    Before the nerf,he pretty much got everything,a good snipe with a generous splash which also got a better zoom, a good ammo count,decent shotgun which is also ammo efficient. And of course the rest of pirate kit,which still have his OP parrot.

    After the nerf,he just lost his "good snipe with a generous splash" for a " decent snipe with a splash". Yet,he still got to keep all his other advantage.

    I would say he's ended up being a more "noob-friendly" variant of deadboard now. Even then, a good player would still be able to take advantage of his splash to finish people behind cover as well as his good ammo count to rack up kill.

  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

    he needed a nerf but they over nerfed him no reason to use him now

    now its a pick between base pirate and fire pirate 

    if shark pirate shots slower they needed to make sure he at least deals more damage in every single shot then the faster base pirate

    they should give him 2-3 damage back to direct shot and lower the splash if needed by the same amount not sure where it stands now

    the moment the base shot of shark pirate will be higher then base pirate i will have a reason to think do i prefer higher damage slower rate to lower damage higher rate

    essentially if you trust you have good aim you rather go with shark pirate at slower rate thinking you will land all shots

    but correctly i dont even take splash into consideration he shots slower and deals the same damage so no reason to use him

    he should be 2-3 damage above base pirate which will be like 32-33 damage instead of the 37 pre nerf

    and less splash then the 16 dmg pre nerf

    i did a video once comparing pirates

    https://youtu.be/Tp-F7vC3HRM  

  • Screion's avatar
    Screion
    9 years ago

    Sharkbite is now reasonable. And besides the stupid parrot there is no need to change him anymore. He is still easy-backseating-vanquish-streak-master mode.

  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

    he is reasonable by himself but is there any reason to use him over other base pirate or fire pirate? 

    they need to at least give a reason to use him 

    he deals the same damage as base pirate and shots slower so why would anyone use him

    just for that bit of splash ?

  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

    I honestly though that the 16 or at least 15 splash damage could stay, It was a cool feature and wasn't making him op anyway. Just the direct needed to be addressed.

  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

     yea they could also do it that way make his direct worse then base pirate but keep the full splash damage 

    so his main shot could be like 26 or something but have a 10 damage splash 

  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

    Sharkbite has become unplayable. No reason to use him over the basic pirate. His base damage should be 32 with a 34 damage upgrade

  • Captain sharkbite has splash damage. Thats why his damage was reduced. He used to take 37 with 1 shot every second. He has splash damage so if you miss you can still take damage. I don't see the normal, flame, party pirate doing splash damage. 

  • @Superjesse124

    It is clear you like zombies more after reading through several posts by you, and you've asked some very legitimate and fair questions, however...

    Before Sharkbite got nerfed, there was absolutely no reason to use any of the other Captains. Just because he has been nerfed and you feel like he's not the beast he once was doesn't mean to say you can't use him still?

    Zoologist isn't the beast he was before but I still use him because he's still a beast, sure I can't wipe out 5 players at once anymore but 2-3 still makes him beastly. Everyone knows how OP Sharkbite was, and everyone knows how much better Pirates are than Cactus in terms of versatility so if you really want to complain about any classes you should play some of the crappy Cactus variants and then compare the two. 

Featured Places