Anonymous
9 years agoClique peas are so OP?
Almost everyone is playing now with clique peas because they are very powerful and if you combine them with other beans that let you draw cards you are invencible. xD
I got beat in five rounds because of clique peas, it's ridiculous! All my opponent played was clique peas, or cards to increase the clique peas strength and health, and by the fifth round they were so powerful I couldn't do anything! They should not cost only 1 sun, and I think every time a clique pea in played, the cost should go up by 1 sun as well, since ALL other clique peas go up by one.
If you receive 4 Clique Peas at the start of the game, you have a high probability of winning the game, we could analyze what to do in this case not to be defeated, but I think it's quite difficult, especially because every Clique put 2 more of them in the deck, anyway, have 4 clique peas at the beginning is very unusual, so don't be alarmed so much, it is a condition of luck, Is the same as starting with a good cards but with different types...
@BlazinsZ wrote:If you receive 4 Clique Peas at the start of the game, you have a high probability of winning the game, we could analyze what to do in this case not to be defeated, but I think it's quite difficult, especially because every Clique put 2 more of them in the deck, anyway, have 4 clique peas at the beginning is very unusual, so don't be alarmed so much, it is a condition of luck, Is the same as starting with a good cards but with different types...
Someone smarter than me please work out the probability of this happening.
@blinddouble i I hear you but again, the probability of having multiple Cliques in your hand at the beginning is minimal. If the above scenario happened I agree, game over. If you get the exact cards you want at the beginning with most any hero the same holds true. I play them in my Green Shadow bean deck just for fun because stars are worthless and I don't find myself winning much more or less than with any other hero. I feel if they were truly OP I'd be crushing people at a much higher rate than with other heros and I personally just don't see that.
Maybe it is a bit overpowered. Based on the design I could imagine them keeping buffed as long as a clique pea is on the field or in the hand. For example, I play one on the first turn and have none left in hand, if it died the first turn and you drew one the next turn, the buff is reset and the new clique pea is back at 1/1. Had the first one survived, the new one would have the buff and be 2/2 in hand. Though this is me messing around and unlikely to become real.
The closest zombie-equivalent i can think of is the "Energy drink zombie" at a cost of 2. Frenzy +1/+1 every turn... Based on this making clique peas's also a 2-sun cost would probably balance them a lot. (I had thought energy zombie would have seen more play at the time :o )
On the other hand, a huge part of this game is beating the meta. Since a card is popular or powerfull, a lot of decks become based on that. Deck B would then emerge as competitor to defeat Decks A. If no decks B can be made, then it is up to the developers to provide that leverage to the zombies (which is mostly done through the event cards) or nerf the original problem. And between buffs and nerfs... everyone prefers buffs! \o/ (edit: on that note, the beast deck does rather well against mega grow plants imo)