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my comments on the balance notes:
*corn class changes extremely needed and they are the right ones. Mob corn could have used even a bigger dmg upgrade
*rose class changes I think they are ok. A 10% dmg increase for all roses would have make them even better
Imp class changes were not needed. Basically the first mech becomes mandatory and the power spike of the entire team will surge.
Super brainz was removed from the game. It was already a melee class with just electro brainz as the single viable super brainz. Now it was removed.
Captain dreadbeared is ok.
Chomper changes were much needed.
Sunflower changes were indeed needed, but the vampire sunflower becomes a little too powerful.
tank commander change was bad
Scientist class changes are bad. Basically they have become the new rose. 4 seconds for warp is an eternity. zoologist magazine capacity nerf removes him from play. Basically it can't kill a citron. Chemist was also removed from play due to dmg nerf. It can't kill 125 plants now with 3 shots not even with the dmg upgrade
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