Deadly: Fair or Unfair?
In this thread, simply reply with "Fair" or "Unfair" (preferably in bold letters) on whether Deadly is fair or not.
For those who are unaware, Deadly is a Sneaky trait in Plants vs. Zombies Heroes that is currently exclusive to 4 cards: Smelly Zombie, Super Stench, Toxic Waste Imp, and Barrel Roller. When a Deadly Zombie hurts a plant, that plant is automatically defeated, no matter what health or strength it had. There are no exceptions. If you play a plant here, whether it kills the Deadly Zombie or not, it is GOING to die.
Barrel Roller is fine in my opinion. Toxic Waste Imp only has 2 health, and its OK. But the remaining 2 cards are very, VERY unfair, mainly because zombie players have access to them right from the start. Super Stench is a superpower that not one, but TWO starting heroes have. It gives all Zombies "When this hurts a plant, put a Locust Swarm in your hand that costs 0 Brainz and automatically use it on that plant", AKA Deadly. R.I.P. Mega-Grow and Guardian heroes. And Solar heroes. And sometimes Smarty heroes. Maybe Kabloom heroes, too.
Then you have Smelly Zombie, which is a Basic - Common 3-drop with base-stats (2/4) that has Gravestone (It's immune to all tricks except Grave Buster), and Deadly. In case you were wondering: THERE IS LITERALLY ONLY ONE 3-COST (or less) PLANT IN THE ENTIRE GAME WITH 4 STRENGTH, which is Zapricot. Who uses Zapricot again? Oh yeah, no one. I guess there's Mushroom RIngleader, too, but it doesn't always get 4+ strength, so it's unreliable.
Well...I'm gonna cast my obvious vote: Unfair.