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Anonymous's avatar
Anonymous
9 years ago
Approved

Developer tips and tactics for Cats vs. Dinos

The dev team have more tips and tactics for you to consider for Cats vs. Dinos. Additional suggestions welcome - Please let us know and share any big time plays you have seen or heard off, if you have a video…even better!

CvD: Tactics and big time plays

1. Overload the middle • How does it work? • The whole team rushes up the middle right towards the iconic Gnome Arc • Goal is to quickly overpower the other team simply by having a numerical advantage • By the time the re-enforcements arrive your team will be able to pick them off 1-by-1. • Difficulty: Low, just make sure no one is wandering off for this to be most effective • Risks: Getting flanked and scattered

 

2. Balanced attack • How does it work? • Team splits up in three groups – left flank, middle and right flank • Goal is to hold the middle and quickly win the battles on the flanks (if there is even anyone ) • If successful you can than start a 3-pronged attacked pouncing and confusing the other team making it hard for them to protect themselves • Difficulty: Medium, needs skilled players on all three fronts to ensure they can take care of themselves should opponents have a similar plan • Risks: Lack of communication, you can’t have anyone walk off by themselves and risk losing a flank

 

3. Let them come • How does it work? • Whole team waits in the spawning area • Hiding is option but can be very effective • Opponents will be wondering where everybody is and scatter, which will make it easier to overpower them • Difficulty: High, whole team needs to be in on that and if individual players wander off they will get overpowered • Risks: Running into a skilled team that attacks as a group and pinches you into a corner.

 

(Admin note: Formatting)

5 Replies

  • 1) One good trick to know is that in the middle, Cats are more visable than dinos! The tail as it comes over the rise is a prime target for dinos.

    2) The cat's tail is big, but it can shoot over a low structure while you're safely hidden behind it!

    3) If a cat or dino goes uber (Furball frenzy or epic mega beam), charge behind it while a friend attacks it head on, outwitting the power player!

    4)If you see any last mech standing on the enemy being chased by your allies, try to predict where it will end up. Memorizing the field will give you a huge advantage!

    5)your tail laser will run longer if you do short pauses in between, effective, and sparing energy that would've missed. 

    6)If you want to go out of power mode, Beware! there's a momentary pause where you will move slower, and you won't be able too attack!

    7) When you use the super beam for the dino, pause momentarily so you can refocus your aim!

  • The tactic of moving in groups can't be stressed enough for this game mode.

    With the exception of the Furball Frenzy and the Mega Laser special attacks the Robocats and Junkasaurus have the same capabilities for attack, which combined with No Respawn during the round means that going off on your own carries a large amount of risk.

    In a one-on-one match up, with all things being equal, the player who shoots first and more accurately will win the match, usually at the cost of a big piece of Health. More skilled and experienced players can usually get an advantage though so one-on-ones carry a big risk.

    The biggest risk of moving off alone is encountering two or more of the enemy team. In these battles the player caught alone will almost always be vanquished and may or may not be able to eliminate just one of the enemy group- the more enemy players in the group the less likely the single Mech will be able to vanquish an enemy.

    For this reason you always want to move in pairs at the minimum and as a larger loosely grouped mass on the other end of the scale. This doesn't even require voice communication, all you need to do is tag along a discrete distance behind a teammates Mech, or just check behind you to make sure another teammate is following. By moving in s formation in this fashion you better maximize your teams sbility to vanquish single opponents which you encounter and help offset the threat of encountering a similar group of enemy players.

    Don't get too close to a group of enemy players and make certain that your own group isn't bunched so closely that it's not possible to maneuver. Try to avoid attacks or maneuvering which might put you in the middle of an opponent group as winding up there is likely to draw fire from several players and that will make for a short lifespan.

    Close with an opponent only when your group has superior numbers since that will mean it is less likely for a teammate to be caught in a ring of enemy fire.

    Grouping is especially important once your teams roster has dwindled. Even if you are two or three on your team against one remaining opponent there can be a last minute upset if you all scatter to find that last Mech and that opponent manages to pick you off one by one- remember that one-on-one battles are always very chancy.
  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

    What I find annoying is players shooting their lasers in random directions at the beginning of the game.  All that does is show your location to the other team.  On the other-hand that helps out a lot if they are on the other team.

  • The random laser firings are usually from boredom, and when fired in the air they do give away your position but you shouldn't always assume that you're up against a non-serious player; even if that is in fact the case far more often than not.

    I've been in more than a few games which have set ambushes through these sorts of tactics.

    I've seen beams fired into the air deliberately on one side of the map only to have the team rush across to the other side to loop around the enemy Mechs drawn towards the, now vacant, beam origin point. I've also seen a single "Point Mech" advance ahead of the main group to draw attention, only to retreat and draw in opponents into an ambush or pincer attack.

    Yes, most games will have at least one goof who simply spins in place, fires randomly, or hides in the spawn and just wiggles occasionally to keep from getting kicked by the server but sometimes you encounter an organized group of players with voice chat and a good solid plan of attack.

    I had the good fortune last week of being in a lobby where all of the players were serious and experienced enough to travel in groups, use cover and actually plan or improvise attack tactics. It made for some really involved battles. Unfortunately once a bunch started dropping out on the opposite team to be replaced by new players that same intensive battle style led to a lot of complete 3-0 routs until the lobby thinned enough for the server to start assigning teams randomly again.

  • pandareno1999's avatar
    pandareno1999
    Hero+
    9 years ago

    I don't know whether these developer tips were a factor or not, but I found this round of CvD much more enjoyable to play than previously.  Like @realitysquared, I found several good teams to play with.

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