Discussion: Imbalance between zombies and plants
We all know that zombies are currently destroy through plants on the battlefield, High damage abilities, op abilities, better counterparts than plants.
It would be great to talk about the nerfs or buffs each side needs to further balance. I start.
First, the engineer must reduce the damage he does with his principal, to be a support he can very easily kill any plant Second, the turret is practically another player that kills plants very easily, it seems to me that it lasts too long and I see it as an aimbot.
Imp, exactly the robo call, it is unfair that the imp has invincibility when calling, it should die when it is doing it, and another thing that should be added is the instantaneous death when destroying its mech, since it is very easy for the imp to escape when destroyed . (He did not mention self-destruction because we know that this op)
And in plants it would improve skills such as spike week, giving them more life and combining with the ground, the zombies only see the Spike weed's tentacles.
It would also improve the potato mine, I have the idea that the potato mine explodes when the zombie is on a radius, like the scientist's bombs in GW2.
And the chilli bean will do damage similar to the self-destruction of the mech. so that it is an effective and at the same time feared ability.
What ideas do you have? It would be great to hear it 😉👌