Finale discussion: Cactus Canyon
Cactus canyon finale.
A golf course houses a secret plant research lab and zombies are out to destroy it after crashlanding nearby.
After capturing the motel resort the zombies must proceed to the golf course and shoot a giant golf ball off the rooftop of the clubhouse which will proceed to crush a golf cart below it. If you are on the golf cart while the ball falls you will be crushed.
The zombies must now push this cart down a set path in a payload fashion lined with 2 checkpoints that will increase the time for zombies to push.
Going into the golf hole will vanquish you instantly.
Ai spawnables can be summoned for both teams and zombie spawnables can push the bomb.
If plants win the golf bomb will eplode and vanquish everything around it.
If zombies win the cactus statue dressed in golfing attire with a quiet sign will fall and plug up the 18th hole.
Personally I'm not really a big fan of this finale. They changed up from big plant defenses on a set objective for a payload but the payload itself is one giant chokepoint that moves as bean bomb and airstrike spam will be horrendous from all directions and the golf course in many ways is far too big for its own good and takes the fighting away from the bomb which is a nice idea but overall counterproductive for the zombies while the plants get a high ground advantage.
The checkpoints also are not portrayed on the progress bar.
Not a terrible finale but not one I necessarily care for as payloads in general are moving chokepoints. Shame as I really like the map otherwise, especially the references to the variants backstory pieces put into the map fpr the ones introduced in the zomboss down dlc (the chomposaurus skeleton archaeologist found in the first point and the cheap motel bandit cactus runs being the 4th objective).
Fun fact: later in the same year tf2 had a beta testing payload map also named cactus canyon that recieved a new cactus every update, sadly it was never added into the official map pool (still accessible to play on customs or with server command bots).