Finale discussion: wall-nut hills
Gonna go from gw1-bfn finales starting with this.
Wall-nut hills finale.
This finale starts with the zombies having to go up a sloped path as tallnuts roll down at them from 3 tallnut cannons (coconut cannons from pvz2).
The tallnuts bounce off of certain objects on the path changing course and are an instakill for all zombies, even z mechs (private play remastered).
However the cannons have friendly fire turned on and can ko plants as well.
The rolling tallnuts can be destroyed by shooting them as they have roughly 80 health.
The zombies then proceed past the cannons into crazy dave mansion lot, they win if they can get five zombies into the mansion before time runs out. If they win Dave's fountain statue will be destroyed by lightning.
Right near the sides of the cannon position have teleportes for engineers to use to bypass the cannons.
There are two floors for zombies to enter but to enter the second floor they will have to go around the sides of the mansion and go up the stairs.
Both doors have pots defending them. Goop shrooms and ice shrooms are the most effective pots as zombies must be slowed and stopped at all cost.
Cactus and peashooter can easily abuse the sightlines on the cannons and from ontop of the mansion.
Gw1 specific: Cannons have a red healthbar for zombies. Gained 250 coins each for your team as zombies by destroying them.
Major flaws of this finale? The one thing that breaks it? The abilities. Energy warp trivalizes this objective as you can easily activate it and reach the door unless cacti have barricaded it with wallnuts (energy warp is fine, it's simply broken on this one objective). This allows scientist to easily trivalize an entire objective. Engineers can also bumrush with jackhammer if you're not paying attention.
The worst part is how easily popcap could've fixed this massive flaw in gw2 by creating a barrier that disables all abilities like in capture the taco but instead we got gw1 walnut hills but electro pea kicked toxic off the throne and have no engineer drone without hacking (shout out to that one engineer in gw1 who just flew himself and a soldier to the second floor of the mansion).
Another thing is imo that being able to destroy walnuts by shooting them really trivalized this map and made it less fun as it's more interesting having to try and dodge and use abilities to get up the hill. I remember every zombie player in gw1 playing this map for the first panicking every time a tallnut rolled down at them and engineers had to drive their jackhammers extremely carefully as all stars shielded themselves and soldiers had to time their jumps just right, nowadays every one just blasts them before they get halfway down the hill.