Anonymous
10 years agoFix the rose
The rose needs a buff n she can't be a support plant if she has no healing power plus she need more health. The rose now get gun out by all the zombies with in two hits.
@EibonCykranosh wrote:
This makes the Plants seem (or be) weaker individually, but stronger as a team.
As much as they wish for this to be a "team" game, they've failed miserably and it's reflective in the gameplay we've suffered through since GW1. Players play for kills... a personal accomplishment.
- The stats emphasize it.
- The payouts reward it.
- The scoreboard at the end of the match highlights it.
I've told them since the beginning that if you want players to play a specific way, then you need to curb the rewards towards it. It's evident in the fact that so many people gave up against Rose... because the k/d ratio playstyle of them sitting back didn't work with Rose... so instead of charging the objective or her, they kept sitting back... dying and never learning how to beat her. They kept playing the reward system instead of the objective. That's why the Great White North was a mess.
Sure you get the occasional match where you see a bit of teamwork. Most of the time it's people sitting back taking potshots long distance at each other.
As much as they wish for this to be a "team" game, they've failed miserably and it's reflective in the gameplay we've suffered through since GW1. Players play for kills... a personal accomplishment.
- The stats emphasize it.
- The payouts reward it.
- The scoreboard at the end of the match highlights it.
I've told them since the beginning that if you want players to play a specific way, then you need to curb the rewards towards it. It's evident in the fact that so many people gave up against Rose... because the k/d ratio playstyle of them sitting back didn't work with Rose... so instead of charging the objective or her, they kept sitting back... dying and never learning how to beat her. They kept playing the reward system instead of the objective. That's why the Great White North was a mess.
Sure you get the occasional match where you see a bit of teamwork. Most of the time it's people sitting back taking potshots long distance at each other.
So true. Most games there is only a handful of people trying for the objective, the rest are missing in action, getting great stats. Only problem is stats mean nothing in this game.
shaggiedo wrote:So true. Most games there is only a handful of people trying for the objective, the rest are missing in action, getting great stats. Only problem is stats mean nothing in this game.
Unfortunately, stats mean everything in this game... but individual stats and not team stats are what give you the majority of the rewards.
@AWMaxSterling wrote:
@shaggiedo wrote:So true. Most games there is only a handful of people trying for the objective, the rest are missing in action, getting great stats. Only problem is stats mean nothing in this game.
Unfortunately, stats mean everything in this game... but individual stats and not team stats are what give you the majority of the rewards.
No argument here.
This bugs me though... the fact that you aren't rewarded much for helping out your team kinda defeats the purpose of using a support character. This just discourages any kind of teamwork and you're left with disorganized teams that run off on their on. Maybe that's why so many people think rose is useless now.
My only complaint about Rose now is that she now has 100 health. Who thought that was a good idea? Unless a chracter has amazing mobility, like the Scientist and Imp, they should have at least 125 health. In fact maybe give the Sunflower more health too might help things out a bit.