GW2 Tuning/Balance Notes Feedback from Beta
COPIED FROM A POPCAP REDDIT POST
Hi guys, a note from Justin Wiebe, Creative Director for PvZGW2, posted to the Garden Warfare Subreddit first.
I want to take this opportunity to once again thank our players and our community for their participation in the Plants vs Zombies Garden Warfare 2 Multiplayer Beta. We were able to gain some valuable feedback to help with our first round of character balance and tuning. We will continue to listen to our community and watch the game telemetry to continue to fine tune the experience over time.
If you have any additional comments, questions or suggestions please don’t hesitate to contact me.
Justin Wiebe, Creative Director – Plants vs Zombies Garden Warfare 2 @JA_WIEBE
January 2016, Garden Warfare 2 Tuning/Balance Notes
New Features
Added Region Selector to choose which multiplayer server to connect. to
Added some additional quests to the Backyard Battleground.
Improved presentation for Super Boss Waves in Ops modes.
Improvements to stickers in sticker shop for better readability.
Numerous quality fixes.
Tuning Notes
Slightly reduced movement speed for most characters (exception - Super Brainz, Chomper, Sunflower, Scientist)
Corn
Increased corn weapon damage
Citron
Laser will overheat faster
Shield strength decreased
Rose
Damage increased
Reduced stamina cost for Arcane blast when in Arcane Enigma form
Rose Magic Thistles target lock improvements. This allows the player to move the crosshair off of their target for up to 0.5s before they lose the lock.
Rose now does regular damage to Mechs instead of blocked damage.
Super Brainz
Removed ammo for punches and allow for infinite punching
Increased fist beam strength
Reduced cooldown times for all abilities to allow more frequent ability usage
Significantly increased whirlwind damage
Imp
Reduced ammo count for primary weapons
Increased gravity grenade cooldown time
Greatly reduced Impkata range and damage
Reduced Z-Mech Health
Improved biotic pull for Z7-Mech
Captain Deadbeard
Significantly Improved barrel protection
Engineer
Engineer turret now uses Mechanic crosshair instead of Default Engineer crosshair.
Reduced Jackhammer time
Engineer turret improvements for damage and projectile speed
Sunflower
Vampire Sunflower now does Regular, Blocked, and Critical damage instead of just Regular damage.
Healer Improvements
Scientists and Sunflowers revive teammates to 100% health (all other characters revive to 50%).
Fixed respawn/revive invulnerability timer.
Additional Changes:
Characters hit with the toxic buff now spread toxic damage to close teammates.
Gooped characters now have a uniform look speed penalty.
Pirate Cannon, Pirate Barrel, Engineer Turret, Whirlwind, and Impkata can now be dispelled by the Spikeweed.
Increased number of Vanquishes required to fill Legendary Meters.
Fixed bug where Burrowed Chompers could move the Balls in Space mini game.
Impkata and Husk Hop are now dispelled by knockback.
Drone cooldowns now continue on death/respawn.
Decreased camera flinch when receiving damage.
Many other bug fixes!
Tuning Details:
Corn:
Increased Primary Weapon Start Damage from 6.5 to 7.5
Citron:
Increased Heat Per Bullet for Citron from 0.1 to 0.11
Decreased Heat Drop Per Second for Citron from 0.52 to 0.5
Increased Heat Per Bullet for Ice Citron from 0.12 to 0.13
Decreased Shield Ability Health from 100 to 75
Rose:
Increased Default Rose damage from 9 to 10.5
Increased Druid Rose damage from 4 to 5
Decreased Subsequent Duration Consumption from 50 to 25 (Allows for maximum of 3 blasts)
Super Brainz:
Tuned punch magazine capacity for all variants from 9 to Infinite
Increased Fist Beam Start Damage from 3.5 to 4.5
Increased Fist Beam End Damage from 2.5 to 3.5
Decreased Fist Beam Damage Fall Off Start Distance from 35m to 30m
Decreased Dive Kick cool down Time from 20s to 15s
Decreased Ability cool down Reload Time for Super Ultra Ball from 24s to 20s
Decreased Whirlwind cool down from 30s to 24s
Increased Whirlwind damage from 5 to 8
Imp:
Decreased default Imp magazine capacity from 45 rounds to 35 rounds
Increased Gravity Grenade Cool down Time from 35s to 40s
Decreased Movement Speed Multiplier from 1 to 0.75 for all Imp variants while zoomed
Decreased Impkata damage range from 25m to 20m
Decreased Impkata Start Damage from 6.5 to 3 and EndDamage from 4.5 to 2
Decreased Damage Fall off Start Distance from 15m to 10m and Damage Fall off End Distance from 20m to 15m
Increased Impkata cooldown from 30s to 35s
Decreased Z-Mech Health from 400 to 350
Decreased Pylon Mech health from 350 to 300
Decreased Ground Velocity from 7.7 m/s to 7.45 m/s
Decreased In-Air Velocity from 8.5 m/s to 7.45 m/s
Decreased In-Air jump Velocity from 8.5 m/s to 7.45 m/s
Increased the Blast Radius on the Z7-Mech Biotic Pull from 2m to 3m.
Captain Deadbeard
Increased Barrel armor damage reduction from 0.75 to 0.25
Engineer
Reduced Jackhammer time from 20s to 15s.
Engineer turret: Increased projectile speed 200m/s to 400m/s, and set rate of fire to 750 rounds/min.
Character speed adjustments
Most character movement speeds have been lowered to make games feel less hectic.
Scientist:
Increased Velocity from 7 m/s to 7.45 m/s
Cactus:
Decreased Velocity from 7.0772624 m/s to 6.45 m/s
Peashooter:
Decreased Velocity from 7.0772624 m/s to 6.45 m/s
Sunflower:
Decreased Velocity from 8.174513 m/s to 7.45 m/s
Rose:
Decreased Velocity from 8.174513 m/s to 7.45 m/s
Chomper:
Decreased Velocity from 6.8578124 m/s to 7 m/s
Corn:
Decreased Velocity from 7.0772624 m/s to 6.45 m/s
Citron
Decreased Velocity from 6.5835 m/s to 6 m/s Ball: - Decreased Velocity from 9.45 m/s to 9 m/s
Chomper:
Increased default health from 150 to 175
Imp:
Decreased Velocity from 8.36 m/s to 7.7 m/s
Mech:
Decreased Velocity from 7 m/s to 6.45 m/s
Pylon Mech:
Decreased Velocity from 9.5 m/s to 7.45 m/s
Scientist:
Decreased Velocity from 7.68075 m/s to 7 m/s
Deadbeard:
Decreased Velocity from 7.0772624 m/s to 6.45 m/s
Goat:
Decreased Velocity from 10 m/s to 9 m/s
Engineer:
Decreased Velocity from 6.8578124 m/s to 6.25 m/s
Super Brainz:
Decreased Velocity from 7.68075 m/s to 7 m/s
All-Star:
Decreased Velocity from 7.68075 m/s to 7 m/s
Soldier:
Decreased Velocity from 7.0772624 m/s to 6.45 m/s