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benn1nat0r's avatar
benn1nat0r
Seasoned Ace
5 years ago
Solved

How long was BfN in development for?

As the title reads, I'd like to know how much time team had to develop BfN, if there is any public info on that. I remember reading about people being excited for a Garden Warfare 3 in early to mid 2...
  • Iron_Guard8's avatar
    5 years ago

    There was talk of the next game going as far back as 2016 when they were hiring AAA shooter designers for single and multiplayer aspects. Frontline Fighters was the last big update the game had for awhile and that was released in December 2016, so less than a year but we got a lot more new stuff for it than BfN got, and we knew by that time a new game was being worked on to some degree. It seems like it took longer than expected which is why we got Wall-Nut Hills for GW2, and then the outfits for Torchwood and Hovergoat later on as well. 

    Assuming they were working on the game in full after Frontline Fighters, that's just under 3 years till Founders. GW launched in 2014 ( February initially and June on PC) and GW2 launched and then in February 2016 GW2 launched for all platforms, with BfN hitting founders in September 2019. The shorter lead time between GW1 and 2 is likely due to less changes between them than BfN had, since BfN changed a lot of things while GW2 was more of an evolutionary rather than a revolutionary product.

    This still looks to be not enough time as what we got has never felt finished. The team was smaller for BfN so that must have been a huge part of why, but it still seriously hurt the game as people at launch couldn't even play, and we still have serious issues with moving and shooting to this day.

    As far as the future. It looks bad indeed after the sudden stop, especially after hearing they had something like 4 years of content being worked on. That being said, they may have just decided to take a break after being unhappy with how the game did for them, and will make another game once things have settled down and they will almost certainly try to recapture the magic that made GW and GW2 such hits. They know these games can make money, as they've seen that with GW and GW2. Had BfN been fully fleshed out and functioning, it would have fared better, but I'm thinking if they make a new game, I really want them to, it will be more akin to what succeeded; i.e GW and GW2, maybe taking some of the better aspects of BfN into account though as well.

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