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Anonymous's avatar
Anonymous
10 years ago

Imps (and occasionally Pirates) everywhere!

I would be fine with this, but they're just too powerful. Imp may have low health, but he has a tiny hitbox and a double jump.

Oh yes, and the Z-Mechs. Need I say more?

Deadbeard is probably well known for being an annoying enemy, with a powerful range and close quarters attack, he is a powerful foe.
The barrel allows him to take very low damage, and it moves so fast, most characters don't have a way of escaping.
The drone is an annoying enemy. It basically has the health of an Artichoke Drone, and firepower of the Garlic Drone, making it very annoying to combat.
The Cannon is somewhat balanced.

9 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago

    Do not forget about those Scientist variants who loves to warp to everyone and mash the heck out of the attack button. Oh yes, and Super Heroes who tend to snipe people with their laser (come on, they are supposed to be good mainly up close) and spinning to win.

    Well, the plants also have their fair share of Corn though I can not blame them considering he may have been buffed slightly too much.

    Engineers needs more attention... Well except for those overused ones who are seemingly invincible at the right hands. 😢

    Have I told you the story of sniping Imps? Yeah, what a scary thing to encounter.


  • Engineers needs more attention... Well except for those overused ones who are seemingly invincible at the right hands.


    @VoltScience Fire Mechanic has always been my zombie of choice, but that Roady one is starting to get on my nerves as much as Brainz's spinning. To me, only the Zombies have attacks which render you completely helpless. If you are barred from fighting back at all, it's unfair. And I know that is why people are now favoring that Roady, his pulse not only pushes you away, it acts as a stun, so you're unable to use any of your abilities, the same with that spinning brainz, other than if you get lucky as a chomper.

    But who on the plants side can do that to a zombie? Goop? Nope you can still shoot, and if you're Brainz you can still move. the chomp? that acts as a one hit kill like the rpg so it's not really the same thing. About the only thing that even comes close is the weed snare, but that only lasts for a sec. can't affect more than one plant at a time, and can't be used even half as often as the roady's pulse gun.

  • Imps don't have low health they have medium health. Pirates have very overpowered abilities and strong close range weapons. if Superbrainz get close to you there is no chance of survival unless you have high health or escape with a ability 

  • Anonymous's avatar
    Anonymous
    10 years ago

    To me, only the Zombies have attacks which render you completely helpless.


    @tristkiss I have to agree with you. You Engineer Sonic Grenades which is usually a vanquish sentence, Imp's gravity grenade which is usually a vanquish sentence, Super Brainz twister (though unintended probably) stopping you from doing much, Zombie stink cloud which can hinder your aiming long enough to vanquish you and then there is the Scientist which when close to you, you are helpless as you are already vanquished.

    All the plants got is a puny Citron Shield which a good player can destroy quickly, Rose's abilities in which the enemy can still escape and attack as a goat as well as a time snare which will not stop them shooting, Chomper Goop which also does not stop them shooting. Well, Cacti can put walls up though enemies can simply find a way around it. Maybe it is justified with all the explosives at the plant's disposal (blame Crazy Dave) as well as several defensive traps such as the Chili Bean Bomb, Potato Mine, Spikeweeds, Well, it is not much though they are usually set and ready as a defensive mechanism while the zombies are normally quick effects.

    This is the problem as in GW1, the plants are supposed to defend while zombies attack which caused GW2 to still have the same defensive set while having to go offensive as well. This is why the zombies just make the plants seem completely helpless, plants needs more offensive abilities/stats while the zombies are completely offensive. All the plants got for offensive is Kernel Corn, Peashooter and maybe a Citron while the zombies have the entire 7 class zombie cast with a bonus Imp who could be considered a two-in-one!


  • @VoltScience This is the problem as in GW1, the plants are supposed to defend while zombies attack which caused GW2 to still have the same defensive set while having to go offensive as well. 


    Yup, I believe this is the heart of the problem with GW2. Plants really aren't well suited to offense. And then the game devs basically compounded the problem by giving the plants the poorly designed offensive maps. Maybe it's some form of payback? I know there were a LOT of people who felt playing as Zombies in GW1 was unfair, so the devs, just went too far trying to make amends.

  • Anonymous's avatar
    Anonymous
    10 years ago
    "Playing as the Zombies in GW1 felt unfair"
    *Looks at the non-patched Super Commando and Palentologist
    Sorry, but I have to disagree with you on this one, as the Zombies had two incredebly broken characters that were just frustrating to play against. Even the Fire Chomper, the bane of my All-Star existence was less frustrating to deal with. Altough not as broken as the Rose, they definitivly shared the same level of being annoying and ruining the fun for others. (You should know by now that I hate the GW1 Super Commandos)
  • Roadie Z was my favourite beta character, and it was only after the game was released and someone killed me with it I realised it blocks out abilities and would explain why I was dominating everyone with it.

    Fully upgraded with the overheat upgrade and two damage upgrades it's insane, and once you're better with it you don't even need to hold down fire you can just pulse it because who's going to kill you though that?! It is ridiculous, but I loved it before I knew it was ridiculous so on that basis alone I hope it stays like that.

    Zombies are going to need something up their sleeves and I think this guy will be it 🙂

  • llachie's avatar
    llachie
    10 years ago
    I'm probably one of those roadies. I get more kills defending my teleporters as a roadie than attacking the garden as an electrician.

    I feel like PVZGW2 has added so many ways to cripple your opponents compared to GW1.

    Ice variants
    Goop
    Spike weed
    Stun mines/horn
    Goatify
    Time snare
    EMPeach
    Gravity grenade
    New "stun variants" e.g Roadie Engineer
    Super brains twister
    (I think that's it)
  • Anonymous's avatar
    Anonymous
    10 years ago

    We definitely need more stun attacks besides Time snare and the EMPeach that disable abilities. When I first encountered the roadie Z I was super confused as to what happened then realized it disabled all abilities. Zombies are mainly for defense but this is ridiculous. In GW1 The Stun grenade or mine for the engineer was not so bad as a way to semi counter potato mines. I also miss the drones or have gotten way worse in using them. The cactus drone in GW1 felt more stable to get consistent hits with while it seems harder to hit a target. As for the turret for the engineer I am adjusting. The parrot drone feels more powerful than the cactus drone minus the air strike. I hope for steady updates or at least information instead of surprise release, The patch notes are helpful but this game stills has major things to work out. 

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