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Anonymous's avatar
Anonymous
10 years ago

Is PVZGW2 dying?

It all started with the "Trouble in Zombopolis: Part One" update, infamous for the character tuning that came with it.

Among the changes, increased Citron and Frozen Citron's damage, and increasing the time it took for them to overheat...

Increased ammo/damage among most Corns...

Decreased Imp Mech cooldown time and increased mech life time...

Killing Turbo Twister...

Decreasing Captain Sharkbite's explosion damage, which would later be added onto by decreasing his ammo...

And decreasing Chemist's damage, which would later be nerfed further and decreased in rate of fire.

Then came "Trouble in Zombopolis: Part Two" and with it, more bad character tuning.

Increasing various Corn's ammo capacity and/or damage...

Killing a handful of Cactus variants...

Increasing Rose's ammo supply...

Decreasing the effectiveness of most All-Star's and Superhero's overheat upgrades (while at the same time, NOT handling the out of control Citrons)...

Increasing Super Brainz punch damage...

Unnecessarily decreasing the damage multiplier of Computer Scientist's Crunch Mode...

And decreasing Camo Ranger's ammo.

Granted, they did make some bad characters (like Chomp Thing) better and finally nerfed Toxic Pea, but that doesn't make up for all the other things they broke.

Thankfully, the changes made on 7-27-16 mostly fixed the disaster of "Trouble in Zombopolis: Part Two."

But some characters like Captain Sharkbite weren't so lucky. They're still in the "not so good" state of the game we have today.

And some other characters like BBQ Corn and Frozen Citron got around this update nearly unscathed.

"Trials of Gnomus" here has been probably the best update yet. It had some changes I actually liked.

Nerfed Fire Chomper's damage.

Increased Chomp Thing's regen rate and max health.

Decreased heat generated by Hockey Star and decreased his overheat duration.

Finally brought down Pylon Imp's splash damage.

Despite this, many characters remain unbalanced or too terrible to use.

And here we are now. Still dealing with the same nonsense of "Nerf this, Buff that" and it is quite unsettling.

Just look at some of the insanity we have.

Corn has 45 ammo and a rather odd hitbox (Yes, he is tall, but his body is very slender, making it hard to hit).

BBQ Corn players run rampant through most all game modes.

Citron still has 200 health, A laser that deals an absurd amount of damage and takes what seems like forever to overheat, a shield to absorb even more damage, a crazy stun ability, and can escape death via the use of ball form.

Frozen Citron freezes in about one second, and his beam doesn't overheat for about six seconds.

Rose's hitbox and abilities are still absurd, and her ammo has been drastically increased.

Chomper's Spikeweed arms instantly, rendering Superheroes that try to attack him useless, and it is quite insane to just run up to someone with Hot Rod Chomper and place one at their feet.

Toxic Chomper is still a direct downgrade from Power Chomper, and even the new, nerfed Fire Chomper.

Pea Gatling and Sunbeam damage output and resistance.

Imps are still as hard to hit as before, and Gravity Grenade is still a nearly guaranteed way to win any fight.

Imps are calling their mechs more than ever, and they last even longer than before.

The Drake Z-Mech. 'Nuff said.

Toxic Brainz struggles to activate his legendary mode in multiplayer, but when he does, he wrecks everything in his path.

Deadbeard's scattershot is more effective than the Chemist's Beaker Blaster at this point.

Arctic Trooper's Freeze to ZPG Combo.

Big Bolt Blaster and Cannon Rodeo hitboxes (You don't deal damage to the Engineer/Pirate by shooting the Blaster/Cannon).

Chemist is dead at this point.

Computer Scientist's Crunch Mode isn't even worth the additional damage very much anymore. You still vanquish most enemies in the same number of hits.

Rugby Star and Wrestling Star have basically no purpose thanks to their slow firing speed.

Elemental attacks in general (Fire deals crazy damage over time, Ice slows and freezes for several seconds, Electricity spreads from player to player, Toxic isn't worth mentioning, as Fire is so much stronger).

And let's not forget what I'm sure EVERYONE is complaining about...

The Trial Keys.

Ooh boy, I'm really getting myself into a deep, dark abyss now.

Popcap did announce the key drop rate would be increased to 75% after the first mystery portal event. Before that, I don't even know.

Within the five events, I have only managed to get TWO keys, and I've heard many others have had even worse RNG, only obtaining one key, or even NOTHING thus far.

Time and time again, we open the 50 Rainbow Star chests, only to be sent further into depression at the discovery of not a key, but something else that doesn't appeal.

I'm sure many have quit playing altogether out of frustration of the RNG.

If anything these Rainbow Star chests should give us more items, and the 50 Rainbow Star chest should reset, should the player not obtain a Trial Key.

Sure, we could just assume that Popcap is having some technical difficulties at the moment, but I believe that is NOT the case.

Instead, I think we are in this situation today not because of them, but...

The community.

Day after day, people post their opinions, angry messages, and hate comments on this very site.

I believe Popcap is having trouble deciding what to do, when they have so many comments everywhere, some suggesting "nerf this" and others saying "don't do that, do this instead."

Honestly, I think we would be better off if this had never happened. The developers would get to create their game in THEIR own, unique way, and have fun doing it, rather than getting hundreds, maybe thousands of messages each day, wanting something changed.

I believe Popcap is trying their hardest to make the community happy, but I'm sure there's one thing we can ALL agree on.

No matter what changes.

No matter how long this goes on.

No matter how many people complain.

There will never be a time where everyone is satisfied.

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