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Iron_Guard8's avatar
7 years ago

May 2018 Balance Changes

So if you haven't seen them yet, here's the link to elsewhere on this site:

https://www.pvzgw2.com/news/may-2018-tuning-update

Citron is not getting as much of a change as I expected based on Justin's tweets but seeing the drop off for splash damage and long range is certainly one way to keep them from outsniping Cacti at least. EMPeach having less of a slow effect (20% reduction vs. 50%) is certainly welcome. How these work out in actual play we'll have to see for ourselves. 

Engineer got some mostly minor tweaks but I especially like to see the buff to turbo jackhammer as far as range. That was my own main issue with it; the standard jackhammer could go further since it lasted so much longer even if the turbo was faster.

Some of the alternate abilities still need some love, but glad to see them getting looked at like this. Whenever you have alternate abilities and no one or almost no one uses them or vice-versa they need to be looked at. Alternate abilities should be just that; options that play to individual playstyles and not automatically inferior or superior. We'll have to see how these changes play out but again I appreciate the effort to get things balanced better.

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