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WeatherSpider68's avatar
6 years ago

My opinion of the current state of the game

Hi guys! I'm glad to talk here and give my opinion about this amazing game, and I hope the PvZ staff read this and make some of my wish come true xD. I wrote this in Spanish and passed it through the translator, and although I corrected some other things remained (it is also worth saying that I do not know the name of the maps in English)

* GAME MODES

Takeover

-All maps are unbalanced, on maps such as Pressure Pier and Z tech factory, plants win more frequently than zombies, and in Peach District and the cheese canon, Zombies win much more frequently

*CHARACTERS

Peashooter

-Very low rate of fire compared to the average of the rest of the characters, in many situations the 1v1 are lost by firing very slowly

Chomper

-The chomper's dig is too slow, if you chase an enemy while it is running, you will never be able to reach it, no matter the distance between you when you started digging, Chomper should dig faster than the zombies sprint
-The inconsistency of the bites is too noticeable, some do damage and others do not, even if you are at the right distance and the sound of the impact against the enemies is heard
-The hitbox of the slime shot is too small, even becoming unreal sometimes, when you clearly see that the shot hits, but the hitmarker does not jump.

Night cap

-The spores are very inconsistent at times, it is seen that they impact the enemy but they have no effect, making the combat directly assaulting an enemy at a short distance is much more difficult

Citron

-With the update of the time to kill, the Citron shield was also nerfed, so it is too easy to break it and it's very hard to survive with Citron (which is his role, take damage and survive)
-The laser does very low damage, the same thing happened with the shield: everyone received damage improvements and the Citron received a nerf, making a 1v1 almost impossible. In addition, the laser leaves you completely disabled from doing things like jumping, so while it is active you are only a very large character, who can barely move and has a tiny firepower
-The activation of the shield is inconsistent, example: when you want to activate the shield quickly just to block a zpg, the zpg hits you equally ignoring the shield (it's just one of many cases)

Kernel Corn

-The cob busters damage is not enough, in 1v1 clashes against characters like All Star, Foot Soldier, Space Cadet, Imp and even the Scientist, the cob busters are not enough to eliminate the opponent (as if they are the cases of the main weapons such as those of foot soldier, imp or All Star)

Sunflower

-The healing rate of the healing beam is too high, Sunflower should be able to fill the life of its allies quickly by combining the healing beam and sunny side up, but sunflower uses the sunny side up only to self-cure or heal many allies at once, the healing beam is powerful enough to keep an ally alive even while under fire

All star

-Your cannon does too much damage, All star is a tank, not a dps, its role is to endure in combat and block enemy attacks with its dummy shield, but right now its main weapon is the most powerful in the game, making unfair confrontations against, for example, Citron, its equivalent in the plants team, or against Oak, which dies easily before critical blows of the All Star.
-Sprintackle is very inconsistent and has a tiny hitbox, to hit it you have to have almost the same accuracy as with a zpg or a big bang shot

Scientist

-As with the peashooter, the rate of fire of scientist is very low compared to his current damage (1-2 of damage to the hip, 2-3 of damage while aiming) and added to the fact of being a character with a low life, it is difficult for him to defend himself in a way other than escaping with the woop

Superbrainz

-The fists are very inconsistent. As with the chomper, the fists frequently do not inflict damage, even being at the correct distance and with the sound of the hit

80's hero

-The rocket ride does too much damage, without any equipped upgrade you can kill up to 4 or 5 players, and it is almost impossible to dodge, once the hero activates his rocket ride near you, you know you are dead.
-The can't missile (even with the 3 marks on the enemy) is horrible, the tracking is completely straight to where the enemies are, and only turns if the enemy falls or rises in the air
-The dynamite of the dodge takes too long to explode, even giving the feeling that it already did but had no effect, even though the wick of the bomb is still active


Comments: the game has several response problems, when activating some abilities or your primary weapon, that in one way or another hinder the game experience, and even more so if they are added to some of the problems above. One thing that (and I think I speak for all) we hope is the addition of items to the Reward-O-Tron 9000, since I bought everything I had to offer, I have accumulated more than 15M of coins, and I want to be able to spend them on something. The lag is a too influential factor in the game, since with a slightly out of the desired ping some problems are already seen, so I think that optimizing it to work correctly even if the connection is not ideal can be a very good idea. For everything else, I think there is nothing to add, I really enjoy playing Battle for Neighborville and I hope that the game becomes the best version of itself, as well as all other players in the community

2 Replies

  • English is my first language and you said it better than I could.  Agree with most of your post.

  • TheSprinter85's avatar
    TheSprinter85
    Hero
    6 years ago

    @WeatherSpider68  Mate, that's a very detailed post🙂! Keep posting any issues here on the forums. Your post is very good! Adding more items to the Reward-O-Tron would most certainly make people happier!

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