10 years ago
New Ability idea sharing thread
New skill variants would add more reason to go back to old classes/variants
Ability: pea gatling
Variant: swat pea- you gain a swat gear, boosting damage and providing damage resistance with slightly reduced movement speed, and no jump (locks out other abilities while being used)
Ability: tallnut battlement
Variant: caltrops- cactus throws an assortment of nuts on the ground over a sizeable area, they deal damage to all zombies that walk on them as well as slowing movement through the affected area.
Ability: heal flower
Variant: guard flower, summons a mobile potted plant that follows sunflower, the guard flower deals good damage at close range and is ineffective at long range, if guard flower is active when sunflower is vanquished it will guard sunflowers body (will disappear after time limit expires, is vanquished, or sunflower respawns)
Ability: burrow
Variant: tendrils- chomper shots out its tendrils, can be used to pull an enemy towards the chomper (providing a free attack[s]), or can be used to pull the chomper forward, chomper gets two uses of this ability
Ability: zombie stink cloud
Variant: infectious stink cloud, deals low damage, any plant that takes damage from this is infected for thirty seconds, if vanquished while infected their death releases a new stink cloud (non-infectious)
Ability: pea gatling
Variant: swat pea- you gain a swat gear, boosting damage and providing damage resistance with slightly reduced movement speed, and no jump (locks out other abilities while being used)
Ability: tallnut battlement
Variant: caltrops- cactus throws an assortment of nuts on the ground over a sizeable area, they deal damage to all zombies that walk on them as well as slowing movement through the affected area.
Ability: heal flower
Variant: guard flower, summons a mobile potted plant that follows sunflower, the guard flower deals good damage at close range and is ineffective at long range, if guard flower is active when sunflower is vanquished it will guard sunflowers body (will disappear after time limit expires, is vanquished, or sunflower respawns)
Ability: burrow
Variant: tendrils- chomper shots out its tendrils, can be used to pull an enemy towards the chomper (providing a free attack[s]), or can be used to pull the chomper forward, chomper gets two uses of this ability
Ability: zombie stink cloud
Variant: infectious stink cloud, deals low damage, any plant that takes damage from this is infected for thirty seconds, if vanquished while infected their death releases a new stink cloud (non-infectious)