Forum Discussion

FilthyLizard's avatar
10 years ago

New Ability idea sharing thread

New skill variants would add more reason to go back to old classes/variants

Ability: pea gatling
Variant: swat pea- you gain a swat gear, boosting damage and providing damage resistance with slightly reduced movement speed, and no jump (locks out other abilities while being used)

Ability: tallnut battlement
Variant: caltrops- cactus throws an assortment of nuts on the ground over a sizeable area, they deal damage to all zombies that walk on them as well as slowing movement through the affected area.

Ability: heal flower
Variant: guard flower, summons a mobile potted plant that follows sunflower, the guard flower deals good damage at close range and is ineffective at long range, if guard flower is active when sunflower is vanquished it will guard sunflowers body (will disappear after time limit expires, is vanquished, or sunflower respawns)

Ability: burrow
Variant: tendrils- chomper shots out its tendrils, can be used to pull an enemy towards the chomper (providing a free attack[s]), or can be used to pull the chomper forward, chomper gets two uses of this ability

Ability: zombie stink cloud
Variant: infectious stink cloud, deals low damage, any plant that takes damage from this is infected for thirty seconds, if vanquished while infected their death releases a new stink cloud (non-infectious)

11 Replies

About Plants vs. Zombies™ Franchise Discussion

Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,829 PostsLatest Activity: 7 days ago