Next Game Idea: characters/variants
For this post, I wanted to discuss new characters/variants in the new game and some other changes for balance and just a more fun experience. I had written a huge piece with all kinds of things explained, but realized that my posts are already long as it is, so making a longer one isn’t the best idea!
Objective: To make the next PvZ shooter a fun, fair, and balanced experience for all players across all platforms. Not everyone is going to agree with every idea here, and some I feel are more optional than others, but my goal is to make the experience a good one for all involved.
My list:
- First and foremost: While I’m down with adding more characters and using upgrades to let us customize them, the community overall wants variants back based on polls I made on Reddit and posts all over. If we do bring back variants, I don’t want to lose the new characters (although changes are needed for some new and old characters), so we need variants for them. I’d be fine with adding some new characters at launch and over time like Paladins does, it keeps things fresh. A hybrid system like @voidlistener posted here: https://answers.ea.com/t5/General-Discussion/A-bit-of-Character-Ideas/m-p/10525010#M31136 could work too. Speaking for myself, I just want a lot of fun options and am down with lots of characters and/or variants. A lot of the variants were hard to balance and didn’t do much new beyond their cool costumes and effects, but people definitely love them, and I do too; I just feel that more characters with their own kits would be better, as long as we had a lot to choose from.
- While not directly a character/variant idea or issue; the netcode in the next game has to be better. It was an issue in GW2 (can’t recall it being as bad in GW1, but may well be), and was worse in BfN. It’s important that attacks connect properly and positioning works. This is about the only thing that Valorant does right.
- Another thing that isn’t character specific but very important as the game needs to have all platform crossplay, hackers need to be dealt with and in a rapid fashion. This is something I will bring up constantly as it’s that important!
- Damage attenuation from range (drop off), is a must. Normally having full damage at any range is a sniper ability or for very special powers only. This is a huge problem in BfN.
- Healing and overhealing are too good in BfN. Healing XP should go up, but healing needs to be reduced and overhealing reduced or removed entirely.
- Drones need to move faster than BfN and be balanced against each other.
- Retain being able to help teammates revive as this gives good XP and promotes teamwork. Keep revive health at half by default (reviving to full in GW2 could be really obnoxious to deal with).
- Optional: return self-healing to the GW1 version where you can only heal to half health without being healed by some ability.
- Sprinting should be removed completely and base movement rate is increased although used to balance characters by giving different classes different speeds, ex; sunflower is above average but engineer is slower than average. Alternatively, if sprinting stays, character/variant speeds should be adjusted for balance and sprinting speeds should reflect this as well.
- Sniping should return to GW/GW2 levels.
- Team characters are a great idea but just didn’t work out well. Acorn/Oak (Or nut/tree as we could have evergreens, birch trees, redwoods, and so on as variants?), would be the plant’s imp/mech and the space cadet would lose the station, replacing it with an ability that calls down am AoE line beam effect ala their current crate maker.
- Overpowered and underpowered abilities, characters, and upgrades will be removed/rebalanced as needed to make them work. Some really stick out like Brainium Basher, but there are others that need to be looked at as well. No upgrade should be ‘must have’ as it removes other choices as being viable.
- All upgrades for a character are available once you have them unlocked (however this works). XP will exist and your account level will have no cap, instead you’ll be able to customize your level display bar that is based on your level in the 3 current games, to an increasingly greater degree and unlock other benefits like special decorations and such. If characters do have levels as well, it would be mostly for bragging rights and titles.
- Alternate abilities can return, and I miss some of them, even when not the best. Although some like Multi-shuck, need a serious buff if they do return!
- Some characters need a rework or return to earlier form; engineer in BfN is boring to play and frustrating to oppose, scientist is far too good with 3 insta-warps, and so on. I’d be happy with a return to mostly GW2 levels with some changes to fix outliers like Toxic Brainz to be honest. I won’t perform a character by character/variant by variant analysis, as that’s why the old document was over 3 times as long as this one, but things need to be better balanced.
- Remove the swarm characters. As much as I hate to ask for characters to be removed, these were obvious filler and lack customizations. While the idea of characters that have extra interactions with summonables isn’t bad, it needs to be different than these are.
At the end of the day, most of us just want a fun and balanced experience. Anything that is too good or too weak needs to be pulled, tuned, or otherwise adjusted. Redoing characters can be rough, but it may be needed if things aren’t working out. Not all ideas pan out, even if they are clever, exciting, or fun. Getting characters, their kits, and their upgrades right is a huge part of the game and something that would help retain and bring in new players.
If I missed something or folks have other ideas, please add them!