Forum Discussion
@stukapookaI'm 100% behind giving the AI extra abilities to make them more effective, especially the melee pots/bots like Bonk Choy and the Boxer Bot as they are so limited, which is also why I had them as starting options for any tier of player as many people may not want to spend extra coins to unlock them!
With Wildflowers and TV Heads gone, the dynamic will be less focused on ranged AI too so that will make the melee only AI of all types more useful as well. Barring removing those obnoxious AI from BfN, I want all the old AI of all types back in the game and to add more as well; like the dog walking zombie from Heroes, the Chicken Wrangler Zombie, the Celery Stalker, and so on (although some of these may be made into playable characters).
Even today, I still use some self-revives and more rarely team retries in GW1 and GW2, so with making Ops more interesting and challenging (also with all the old difficulty levels from easy to Crrraazzzyy) we can still use them and can buy as many as we think we need, without having thousands of the things.
I want so many options and reasons to spend coins so they always feel good to get that I want them to have a vast plethora of options, even if the only difference between some is basically a skin and some vocal options; the pirate zombies in GW1 you summoned would say stuff like 'arg, brainz!' and while small, it's one of those little details that I love to see.
@Iron_Guard8I hope they do tone down the ranged attacks from heavily armored zombies where in gw1 it felt like an easter egg to get attacked by their ray gun bit in bfn they're constantly spamming it to kill you.
They have so many games to pull zombies and plants from it should honestly be easy to find some to use, heck gw1 had scrapped bungee zombies and balloon zombie was once a concept alongside spider robots and it wpuld be interesting to see them used, maybe have the bungees be a special wave where they drop right ontop of plauers and pots positions before disconnecting and attacking.
Self revives were best utilized on crazy amd boss hunt where surviving until the wave ends is not a good strategy for one person and I really wish we got official boss hunts in bfn as those pathetic elites dont even scratch the difficulty itch that spooky squash or sasquatch were as those hunts really utilized the ai well like the blitzers during the garden phase of sasquatch.
There are so many details from gw1 and 2 that aren't in bfn like the idle animations like corn checking his cobs, superbrainz getting into a fighting stance or clenching his fist, the backup dancers "aw yeah" as they attack plants, the gardens musical theme and zombies themes and chants when taking it over "grow, grow, grow", character voices from the plants taunt commands, and the tallnut barriers grunts. There small things but you really miss them when they're gone and bfn is definitely emptier without them.