Forum Discussion

SergeSim's avatar
SergeSim
Rising Vanguard
6 years ago

Opponent's taunt-time is TOO LONG

Hi, team and players. The issue is, after you've got vanquished by an opponent, you'll be forced to face it for 4-5 seconds plus 1 extra second of nothing before the "Respawn Now" message appears. Reading it seems not a big deal but you know how annoying it is, cause we're there to have fun and want to come back to battle again. I'm not interested in seeing what my killer will do for the next 5 seconds... this pushed vengeance-thirst is not even healthy.

For a more dynamic game, I'd like to suggest a reduction in taunt-time to 3 seconds with an immediate "Respawn Now" option, no more 1 second of delay. 3 seconds is enough for us to watch an enemy's taunt or a desperate fleeing player and go right back to the battle. (PLEASE, PLAYERS, WAIT FOR A REVIVE IN TEAM VANQUISH)

For sure it will make us less anger and we could enjoy the craziness better!

39 Replies


  • @Pinch1Off wrote:
    @spIash_damageomg please let me in on this

    All bs aside, gaming with me and Dwooten is reason enough to buy a PS4.

    We don’t get to game near as much lately (due to changes in my schedule and us both being business owners)... but... I doubt you’ll find a pair of yuckheads like us who have good-hearted fun and promote the community.

    Wish our entire forum community was on PS.

    EDIT:  and to be fair, dwooten’s kid is usually playing something/watching something wirelessly when we game and he really does have horrible internet.  It’s not all about winning for us, though... we just advocate fun.

  • @SergeSim I was about to say that a shorter respawn would be too chaotic then I realized that might make the game (or at least the first one) was made to be crazy and I like that it's a nice chance of pace after playing a more competitive game like overwatch.
  • @SergeSim If its too quick players won't get to see the persons victory slab and punchers. They made a big deal out of customisable victory slabs + punchers it wouldn't make sense for them to make it so you can't see them.
  • SergeSim's avatar
    SergeSim
    Rising Vanguard
    6 years ago

    @chogath_playerI suggested a tiny reduction, 3 seconds is enough to watch the victory slabs and a taunt. I don't know if u understood my perspective lol

  • I think people are forgetting the healers. The respawn time I believe are longer than the previous games to allow healers to reach fallen teammates.

    It sucks to be a healer when running to a fallen teammate and the ability to revive them disappears because they chose to respawn.

    Revives would be unnecessary if players respawn faster and can get to the battle quicker than they would waiting for a revive.

    Some maps would also be too onesided with faster respawns when a respawn point is close to an objective.

    I believe respawn times are there to also penalize players who have no regards for dying.

    It's noticeable in team vanquish when a player keeps running solo and dying.

    Faster respawn time will allow a player who is "throwing" make his team lose faster.

  • SergeSim's avatar
    SergeSim
    Rising Vanguard
    6 years ago
    @precocial Agreed but I'm not talking about the respawn time, I'm talking about THE TAUNT TIME: the time you watch your opponent's face after being vanquished, which is long and has a delay (bug for me) before the little "Respawn" box shows up. Then if you keep dead waiting for a revive or back immediately is optional.
  • @precocial  We need healers to revive as fast as they did in GW2.  Making the taunt window longer to keep people from respawning (as opposed to making healers revive quickly as needed) only encourages people to taunt one another .... and when you die, you’re more likely to try to respawn quicker so you don’t have to watch someone taunt for an extended amount of time (which leads to less revives).  

    If we made the taunt window only show one taunt by default and give the fallen gamer the option to respawn or watch their corpse/the rest of the taunts, people might be able to get more PvP revives.

    I wish healers revived fastest and all other character could upgrade (for 3 spots) default revive speeds.  If this was implemented with a solo taunt, I think many more revives would be earned and many more people would be encouraged to play healers.

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