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Anonymous's avatar
Anonymous
12 years ago
Approved

Patch Notes?

Anyone have any for what this update addressed? Cause there's still a lot wrong! haha Just curious, don't mean to poke fun in a harmful way, but seriously šŸ˜‰

6 Replies

  • Patch 1.31 Notes ā€œGarden Variety Packā€

    Major Features:
    - New Map: Chomp Town – playable in Garden Ops, Team Vanquish and Gnome Bomb. Yes Crazy Dave IS riding a Chomper… Why??? Because he’s CRAAAZYYY!
    - New Game Mode: Gnome Bomb – be the 1st team to destroy all three gardens or graveyards with the explosive new Gnome Bomb.
    - Pirates have invaded Port Scallywag and Sharkbite Shores in Garden Ops
    - New Abilities for all characters – new character abilities are tucked away in the sticker shop (hint: Crazy Pack and higher are your best bet to get them! Supremium Pack, Incredi-Plant Pack & Vengeful Zomboss Pack have the highest chances to get them)
    - 125 new customization items added to the sticker shop – spread across all characters/rarities…
    - Added Doom-shroom potted plant consumable for plants
    - Added Barrel Pirate, Treasure Map Pirate consumable for zombies

    Minor Features:
    - Improved reliability for the hold šŸŗ interaction wheel – when reviving, building turrets etc….
    - Added Bonus Score for playing Garden Ops Solo or with a friend
    - Added a min player requirement to each game mode
    - Tweaked various hats to improve overall visibility
    - Added improved audio to slow firing weapons to queue players when next shot is available

    Gameplay Balance Changes:

    Alternate Abilities
    - Gameplay tuned and balanced all new alternate character abilities to be balanced with existing abilities

    Corn Artillery
    - Some slight tweaks to gameplay and vfx for Corn Artillery at end of Main Street in Gardens & Graveyards

    Giga-Gargantuar
    - Increased damage radius for pole slam

    Mystic Flower
    - Some improvements to aiming

    Bug Fixes:
    - Various stability & performance improvements
    - Toned down some vfx that were making things hard to see
    - Fix for players that were sometimes not getting their level up card packs and re-awarded those card packs to any impacted by this
    - Fix for characters able to spawn as a character on the opposing team but still be assigned to the previous team
    - Disabled 2 players able to spawn garden at same time in Garden Ops
    - Fixed Engineer default Handlebars not being selectable once changed in customization
    - Fixed Peashooter smiley tattoo not being able to be acquired in sticker packs
    - Some general UI cleanup and polish
    - Fix for AI Engineers not building teleporters properly in Garden Ops
    - Fix to prevent Crazy Dave & Zomboss from flying through shark teeth in Sharkbite Shores
    - Various Map fixes to prevent players getting stuck and getting incorrect out of bounds messages when in bounds
    - Some Chomper animation clean up and polish
    - Added proper title to boasts on leaderboard
    - Fix for not getting extracted in Garden Ops when piloting drone standing in extraction circle
    - Fix for tallnut cannon not vanquishing players directly in front of it
    - Toned down challenges requiring players to plant Rare and Super Rare Consumables
    - Fix to disable other items able to be worn at same time as Astronaut Scientist helmet
    - Fix in split screen for zoom getting momentarily stuck when using abilities
    - Zoom fix issue when near potted plant or grave dirt that would kick players out of zoom when exiting range of pot/grave dirt
    - Fix for bossmode counting as player slot - allowing players to switch teams making teams unbalanced
    - Stats fix for total coins earned not tracking properly on individual characters
    - Fix for out of bounds message sometimes not disappearing if player dies out of bounds in split screen
    - Fix for potato mines sometimes still being active once destroyed for a few seconds
    - Fix for tombstone looping zombies forever when playing coop in single player and the tombstone challenge failed
    - Fixed exploit in bossmode where a player could collect infinite suns before the garden was planted in Garden Ops
    - Fix for Engineer Jackhammer that would stick out of engineer when chomper eating engineer gets vanquished before animation was complete
    - Fix for some characters not playing their reload animation client side
    - Fix for Camera sometimes detaching from character when being shot from cannon in Driftwood Shores Gardens & Graveyards mode
    - Fix for Bags of Coins and diamonds coming up in slot machine in Garden Ops sometimes not awarding correct amount
    - Fix for Black screen sometimes being displayed joining at a specific point during post round cinematics
    - Fix for when character select screen would go under the world and look bad
    - Fix for vanquish icon sometimes displaying inconsistently
    - Fix for interactable yellow sparkles sometimes not playing on the correct item and generally being unreliable
    - Garden Ops fix for Bossmode player looking like unassigned player in leaderboard
    - Prevent player from being able to revive when vanquished out of bounds
    - Southpaw button layout option did not work properly for drones and has been corrected
    - Fixed responsiveness of weapons/abilities after spawning (there were a few seconds of limited input)
    - Fixed video audio sometimes not getting turned off when skipping initial videos before reaching title menu

  • Anonymous's avatar
    Anonymous
    12 years ago
    Approved

    These are old patch notes by the way, but thanks

  • xcrimsonlegendx's avatar
    xcrimsonlegendx
    Seasoned Ace
    12 years ago

    I've been following him and he's made lots of little tweaks to get things fixed but I've seen no patch notes.

  • Anonymous's avatar
    Anonymous
    12 years ago
    Approved

    Ah ok! Thanks again.

    Guess I was just hoping he posted something somewhere else with the currnt patch notes.