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Anonymous's avatar
Anonymous
12 years ago

plumer nerf or limitation in Gnome Bomb

First of all,   Plumber is OP in Gnome bomb. and good in Gardens and Graveyard.

OP= a class that needs no skill to play and still come out on top. alot of new players just spam plunge shot and get kills

it has the largest splash radius, most splash damage, great direct damage , hight movement speed (jackhamer), the grenade is a great all rounder , and dont care about the drone but it can be useful.

in Gnome bomd the area of the 3 objectives are the size oh the splash, so on a roof you clear all who try to defuse (two clips can be fired in the defuse time so even armor chomper with 200 healt dies only to spash with no direct hits)

the grenades stop the defuse animation and slow down the bomb carier and in that time its a definate kill for you our your teammates.

Jackhamer gives you enough speed to get back to any base right afer death evoiding most damage and knocking of plants that are defusing therefore stoping the defuse animation.

plumer has complite immunity to chompers, destroys sunflower, despite most post on this forum he recks cactus of any varient for two reasons, 1 is splash, if in a long range fight plumer can take cover and evoid all damage but can still hit cactus with his splash and his jackhamer gives enough speed to evoid cactus shoots. WARNING, the argument that most use stating that with cactus they beat plumer any time implies skill. a skillful cactus WILL beat a plumer but a skillful cattus WILL NOT beat a skillful plumer

facing a team with 2 or 3 plumers is nothing less than a pain. splash kills all defusers wich means if they plant the bomb it will blow up and with their great damege and grenades they will stop the carier in their tracks. also since their is only 8 peaple on a team any amount of chompers in a small map with 3 plumers become useless and if playing for the objectif  cactus and sunflower are as well

Does he need to be nerfd,  maybe.  in gnome bomb yes but maybe not nerf just limit one per team. he is the only class to not ahave a dissadvantage from this varient. more damage ,splash damage and radius.

4 Replies

  • Anonymous's avatar
    Anonymous
    12 years ago

    Agree for some degree, but the Plumber is also really slow, dont forget about this

    BTW: This could turn into a philosophical discussion about the Gnome Bomb mode as well generally .... as this mode is not really well balanced

  • Heh heh, a skilled cactus (me) won't be able to take down a skilled plumber? Ha, we'll see about that...

    As for the main argument, mostly all characters in Gnome Bomb are considered op and here's why:

    • There will be a ton of Peashooters in Gnome Bomb, Thus enhancing the name Chili Bean Bomb Shower on the Graveyards.
    • Since it takes forever to disarm a Gnome Bomb, Chompers could be an efficient choice when the Bomb is armed.
    • ZPGs can kill whoever that is trying to disarm the Gnome Bomb.
    • Plumbers like you said can murder anything that's trying to disarm the bomb.
    • Scientists can just walk up to up with warp and take out whoever is planting/disarming the bomb.
    • All-stars can throw Imp Punts at the plants that are disarming the bomb (Long Bombs are more effective though).

    Basically, if you nerf the Plumber then you have to nerf the rest in Gnome Bomb and please don't try to change the subject and say that the Plumber is op in all gametypes because he's not and we as a community already figured that out.

  • Anonymous's avatar
    Anonymous
    12 years ago

    well your arguments are true and the Gnome bomb mode is very unbalanced i find that most clases are easy to handle.  not saying plumer is hard, just saying that if im in the same lobby with most of the same people that i have won against for the past 3-4 maches and they start going plumer skillfull or not the kill count and overall tone of the game changes.  if the oposing team plants the bomb the chanses of defusing are slim.  

    with peas. even if most teams are composed of them the bean bombs rarely get the defuser if an all star can defend.

    chompers can take out one target but has to hide after (if an engenir trows a grenade he might not get a kill) 

    the all star has great coverage with the imp punt and ultra tackle so i get that he can be considered a wall when it comes to defusing

    but the point whas mostly limitation. i get that crying nerf tends to destroy most competitive multiplayers

    but the plumer is the only varient without a drawback. i mean damage , splash damage and radius improve with no downside. peas like the fire and toxic have less initial damage but have damage over time, agent pea has no splah but more damage at close range and so on  for she other classes. 

    i dont whant to nerf engenir just add a certain drawback to plumer varient or limit the number in Gnome bomb.

    when it comes to skill i rather be pushed to the limit by a all star or soldier since you nead a bit of aim with reagular attacks, zpg is not one hit kill without a direct hit and imp punt is kinda unpradictable if your new to the all star. i know its skill pushing me and not just splash that is killing me since he has no aim.

    peas have less splash damage and radius and dont have an immunety to an opposing class.

  • You are going a bit off topic here lets try to stay on the main topic here which is the plumber and Gnome Bomb. Mostly everything in Gnome Bomb is unbalanced that's why many people don't like the gametype.

    All-Stars are good defenders at defending the bomb, but only a couple of people can defend the bomb using the All-Star. Most of the time, people use Peashooters to Chili Bean Bomb the heck out of the objective. Peashooters often sprint past you then chili bomb the area and repeat. Most All-Stars can't stop the peashooters from running away thus, only a few people can defend the bomb using the All-Star.

    The Plumber has a number of downsides:

    • Your shots are extremely noticeable, especially if your far away.
    • Has a low-average dps compared to the other characters/variants.
    • Must take time in measuring how far your shot will go if your fighting someone sniper range (basically like a grenade launcher, but shoots a bit straighter).
    • It's easy to avoid the Plumber's shots from far range since it travels slow.
    • Your head is much bigger making headshots much easier and much more dangerous when fighting cacti.

    There are a bit more downsides, but this is all I can think of so far. These downsides I listed are vital towards the Plumber's survivability and kills. With these downsides, the Plumber can't be op.

    Btw, many people already know how to aim with the zpg and get tons of kills with the imp punt, don't tell me that it's hard to use. 

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