Anonymous
9 years agoRe: Ability vs Ability
Overall, I would call this a good analysis, but it seems to be biased to the Plant team. I don't blame you, in the and, we are all buased to one team. I would also add some points.
The individual Shuck Shot only deals 150-100 points of damage, because there are two of them. My main problem is the poor accuracy over range, as they spred out too much and only one hits, even when you fire them ADS. I would suggest to gave them fly in a closer formation when ADS to ensure both hit.
As far as the Parrit goes, I don't find him too hard to shoot down. The main problem for me is his health/airstrike damage ratio, which is completly outclassing the Artichoke Drone. I feel that the projectiles fired from the drones all share the same speed. If I had to pick obe drone, it would be the Garlic because of the damage and airstrike.
In my eyes, Sharkbite is the only Deadbeard that can actually compete with a Cactus. His damage is high, but both the Petrified and Camo Cactus have higher default damage. The Camo Cactus also has a hitscan weapon like Sharkbite. If you want to beat Sharkbite as a Cactus, I suggest you to: Crank up your sensitivity and use the Future, Fire, Jade, Zen, Camo (altough you need the damage upgrade for that guy to become a monster) or default Cactus. Petrufied could work, but he requires very good timing and predicting skills.
Husk Hop vs. Impkata, 100% agreement.
No, Chomper does not need a buff. If you're smart enough to burrow at somebody from somewhere different then right in their face, they usually won't know your coming until it's to late.
And what is everybodys problem with the laser. And yes, the Chomper can bite multiple multiple players to death. You obky need to trap one in Spike Weed, bite the two others into hell and eat the last one (Goop helps s lot with this). Or just use the Fire or Power Chomper. The beam is no decent primary that can hold it's own. I can understand that it is annoying to fight an Electro Brainz sniping into crowds of players, but otherwise, the laser does low damage, makes you immoblie, can't be used while jumping and gives your position away.
The individual Shuck Shot only deals 150-100 points of damage, because there are two of them. My main problem is the poor accuracy over range, as they spred out too much and only one hits, even when you fire them ADS. I would suggest to gave them fly in a closer formation when ADS to ensure both hit.
As far as the Parrit goes, I don't find him too hard to shoot down. The main problem for me is his health/airstrike damage ratio, which is completly outclassing the Artichoke Drone. I feel that the projectiles fired from the drones all share the same speed. If I had to pick obe drone, it would be the Garlic because of the damage and airstrike.
In my eyes, Sharkbite is the only Deadbeard that can actually compete with a Cactus. His damage is high, but both the Petrified and Camo Cactus have higher default damage. The Camo Cactus also has a hitscan weapon like Sharkbite. If you want to beat Sharkbite as a Cactus, I suggest you to: Crank up your sensitivity and use the Future, Fire, Jade, Zen, Camo (altough you need the damage upgrade for that guy to become a monster) or default Cactus. Petrufied could work, but he requires very good timing and predicting skills.
Husk Hop vs. Impkata, 100% agreement.
No, Chomper does not need a buff. If you're smart enough to burrow at somebody from somewhere different then right in their face, they usually won't know your coming until it's to late.
And what is everybodys problem with the laser. And yes, the Chomper can bite multiple multiple players to death. You obky need to trap one in Spike Weed, bite the two others into hell and eat the last one (Goop helps s lot with this). Or just use the Fire or Power Chomper. The beam is no decent primary that can hold it's own. I can understand that it is annoying to fight an Electro Brainz sniping into crowds of players, but otherwise, the laser does low damage, makes you immoblie, can't be used while jumping and gives your position away.