stukapooka
3 years agoLegend
Re: Analyzing the AI of ops in all 3 games
@TheSprinter85 I imagine the turbo twister is do to them not updating the AI to commedate the lower damage.
The variants are spaces depending on difficulty as they hardly show up on easy but in crazy youll have electro peas and toxic brainz take the place of their counterparts. Imp variants hardly ever use mech s from what ive seen.
Gw1 used them a lot to make up wave variety like the dino king which was a champion paleontologist with fire variants or all wrestling stars with exploding fans Imps.
Lack of variants definetly made bfn ops a lot more bland since you never really have to strategize in dealing with the more difficult one like toxic brainz.
The variants are spaces depending on difficulty as they hardly show up on easy but in crazy youll have electro peas and toxic brainz take the place of their counterparts. Imp variants hardly ever use mech s from what ive seen.
Gw1 used them a lot to make up wave variety like the dino king which was a champion paleontologist with fire variants or all wrestling stars with exploding fans Imps.
Lack of variants definetly made bfn ops a lot more bland since you never really have to strategize in dealing with the more difficult one like toxic brainz.