Re: [Discussion] Why gw2's boss hunt was so memorable and loved.
@ManicMossieI think the variant/abilities also matters a bit as a chomper with all stock abilities is a lot more concerning as a teammate than a yeti chomperor disco running chomp cannon alongside vampweeds because that usually shows they understand what the weaknesses of the class like every other chomper usually being unable to destroy the burgers/popsicles without chomp cannon.
A sunflower running dark flower on yeti king is just asking to be frozen or scientist running sticky bombs over heal bombs would lead to headaches later.
Cactus' main problem is she has no mobility at all and her kit requires the enemy to come to her which goes against a lot of what boss hunt does. Damage is good but a corn, citron, peashooter, or even torchwood can deal good damage to while also being able to book it to the objective when they need to.
Hardly ever saw rose being used outside of party or nec and tbh those two variants carry her hard in hunts.
Engineer was strangely in that same boat and i never understood why since I would personally put him above soldier due to his crowd control and overall better abilities for the mode.
Even with the better hunt characters it raises questions when i see a cozmic brainz or rock pea as the other versions are better/faster for hunts. Legendaries were always good because they regain health if below half in meters.
Not that a player can't pull it off as i beat the gnomes on hard as a top scoring cozmic brainz and won with a rank 2 2nd place sqwuak on crazy as camo ranger.