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Anonymous's avatar
Anonymous
11 years ago
Approved

Re: Framerate lag/drop...?

Guess I'll try the config thing later today then. Since everything else (3D settings, overlay stuff) aren't it. Not sure about Origin, though...doesn't that need to be up in order for the game to work?

12 Replies

  • Anonymous's avatar
    Anonymous
    11 years ago
    Approved

    OiG is used for Joining friends games from Shift+f1 and the coin store.

  • Anonymous's avatar
    Anonymous
    11 years ago
    Approved

    @WootCandy wrote:

    OiG is used for Joining friends games from Shift+f1 and the coin store.


    Oh, misunderstood you then, thought you meant Origin itself. lol

    Well anyways I'm not going to play it at the moment, but did reset the 3D settings in Nvidia's control panel, haven't messed with it there before though.

  • Anonymous's avatar
    Anonymous
    11 years ago
    Approved

    Doesn't look like anything is helping...I'm starting to think it has something to do with the mouse controls. I mean my mouse functions just fine, but aiming seems a bit choppy. There was another thread saying that the new update is causing the graphic cards to become major CPU hogs, you think that has anything to do with this?

  • Anonymous's avatar
    Anonymous
    11 years ago
    Approved

    ☹️ ☹️

    I think I might remember one other thread saying something about the new update making something worse for them but I can't remember exactly the name or issue.

    I always use a second monitor to display temp/usage of gpu/cpu cores/ram.  Directly after the patch I tested 337 and 340 nVidia drivers, SLI on and off.  I did not notice any unusual spikes to the CPU or anything like that.  SLI didn't work similar to how it acted pre-patch.  I'm about to fire it up to play a round, I'll watch my CPU usage like a hawk, if it's odd I'll report back.

    i7 920 @ 4ghz 

    480 GTX  (using stock clocks instead of my usual stupid high clocks, still works with those though too)

    If you think it might have something to do with the CPU and other software hogging it up isn't the issue you might try this, it's been used in BF4 with some success in improving performance I believe.

    http://www.coderbag.com/Programming-C/Disable-CPU-Core-Parking-Utility

    You may also try renaming/deleting the PROF_SAVE_profile file... maybe something got monkied up?

  • Anonymous's avatar
    Anonymous
    11 years ago
    Approved

    I'll look into it next time I play then, just got off for the day after recording another long game. lol

    Yeah I'm not sure what it is, I just know it happened after the update. xD

  • Anonymous's avatar
    Anonymous
    11 years ago
    Approved

    GvG game

    HT is disabled.. it's a 920, my water cooler can't keep up with it on @ 4GHz , I'm sure it's plugged up with cat hair too that doesn't help :P

    I have more than I'd recommend regular users have running in the background... but I have a feeling it's still less than the 'average user'.  I'm **bleep** [not a bad word in this context...] about what programs run at startup and in the background.

  • Yuuki_Tsumugi. 

    Press Control + R, so you can see the FPS. So you can see if it is a problem in FPS

  • Anonymous's avatar
    Anonymous
    11 years ago
    Approved

    RenderDevice.ForceRenderAheadLimit 1   
    PerfOverlay.DrawGraph 0
    PerfOverlay.DrawFps 1
    PostProcess.DofMethod 0
    PostProcess.BlurMethod 0
    PostProcess.DynamicAOEnable 0
    PostProcess.DynamicAOMethod 0
    Render.VSyncFlashTestEnable 0
    WorldRender.TransparencyShadowmapsEnable 0
    WorldRender.MotionBlurEnable 0
    WorldRender.MotionForceOn 0
    WorldRender.SpotLightShadowmapEnable 0
    WorldRender.SpotlightShadowmapResolution 256  
    WorldRender.LightTileCsPathEnable 0
    RenderDevice.Dx11Enable 0
    RenderDevice.Dx11Dot1Enable 0
    RenderDevice.Dx11Dot1RuntimeEnable 0
    RenderDevice.VSyncEnable 0
    RenderDevice.TripleBufferingEnable 0
    GameTime.MaxVariableFps 60 

    RenderDevice.ForceRenderAheadLimit 1   /// (1 works good for me... you can try 0, 1, 2, 3... 8... I probably wouldn't go higher than like 3 tho)

    WorldRender.SpotlightShadowmapResolution 256   /// (started using 128 recently to test... i don't think it does anything )

    GameTime.MaxVariableFps 60    //// (120 if you have 120hz... i usually use 60 because my 480 roars like a beast if it has to work that hard, I can see a difference betwen 60 and 120, not large difference but it's noticable)

    *edit

    Just heading this off at the pass before someone wants to full *you know what* and claim something crazy like "the human eye blah blah"... human eyes don't see in frames... 

    http://boallen.com/fps-compare.html

    https://frames-per-second.appspot.com/

  • I like that to test configurations. But my "problem" is that I do not have user.cfg file. If you believe and I copy the game folder, takes effect?

  • Anonymous's avatar
    Anonymous
    11 years ago
    Approved

    Yes, just make it.

    It doesn't exist by default.

    * It goes in the \Origin Games\PvZ folder not the Documents folder.

  • Anonymous's avatar
    Anonymous
    11 years ago
    Approved

    @Garba-Arg wrote:

    Yuuki_Tsumugi. 

    Press Control + R, so you can see the FPS. So you can see if it is a problem in FPS


    Didn't know that, will try that out next time, not sure when I'll be back in the game though, might be going into town for the day soon.

  • Anonymous's avatar
    Anonymous
    11 years ago
    Approved

    @Yuuki_Tsumugi wrote:

    @Garba-Arg wrote:

    Yuuki_Tsumugi. 

    Press Control + R, so you can see the FPS. So you can see if it is a problem in FPS


    Didn't know that, will try that out next time, not sure when I'll be back in the game though, might be going into town for the day soon.


    Just tried it, doesn't look like it's an issue with the framerate. Starting to think it has something to do with the mouse, like I said, mouse works perfectly fine, but in this game when aiming...the animation seems a bit laggy/choppy at times.

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