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Re: Gnome Bomb: Tactical team up

Automatic Team switching in the middle of the game ?? Never happen to me. 


@Iron_Guard8 wrote:

This is one of my few beefs with GW 1 & 2. They auto-switched you in TF2 when one team had too much of an advantage. Yes it was very annoying when you were one of the ones pushing that flag capture and suddenly you're defending the thing but at least it kept extremely lopsided battles from occurring.

I don't mind team switching when the teams are equal or close but I have seen it where the numbers were serious off kilter and that's no fun from any angle.


Usually at the beginning of the game, if they're team group of 2-4 players so server tries to keep them in the same team, but if there's few players switch almost at same time, it got allowed, and dynamic become imbalance, until new player join to balance it out.

5 Replies

  • Anonymous's avatar
    Anonymous
    8 years ago

    What Iron Guard means by TF2 is probably Team Fortress 2, a fun game that's really similar to Garden Warfare when it comes to classes and objectives. In there, when a lobby was lopsided of more players on one team than another, I think the top performing player was switched over automatically.

    It sure was annoying if it happened to you, but I thought it was effective in keeping the life of the game going.

    Gnome bomb sounds okay. Although getting tackled or rolled over when defusing doesn't.

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    8 years ago

    PC20XX wrote:

    What Iron Guard means by TF2 is probably Team Fortress 2, a fun game that's really similar to Garden Warfare when it comes to classes and objectives. In there, when a lobby was lopsided of more players on one team than another, I think the top performing player was switched over automatically.

    It sure was annoying if it happened to you, but I thought it was effective in keeping the life of the game going.

    Gnome bomb sounds okay. Although getting tackled or rolled over when defusing doesn't.


    Team Fortress 2 indeed! Yes it would always strive to balance the teams so if your team was doing well and a bunch of the opposing team left you tried hard not to die since that's when the game would auto-switch your team. GW needs this as well. Last night there was a match where we were down 3 people and 6-3 isn't exactly a fun matchup.

    @asukojo It does try to keep groups together and I'm cool with that since I often duo up with a friend. I'm talking about how people will switch to a team either at start or later when their side is losing and produce very skewed sides. The fuller the match the less this matters but in midlevels of players it can be a major pain. TF2 (Team Fortress 2) fixed that automatically which id why I brought it up as the games have many similarities, it would be a big help in GW even if it can be obnoxious when it happens to you, at least it's less frustrating to play such matches.

  • pandareno1999's avatar
    pandareno1999
    Hero+
    8 years ago

    Like most of these portal events, I find them alternately fun and agonizing. I can only take doing one or two matches at a go.

    I just had a fun match where I almost topped the lobby as the only sunflower in the game and also came up with heal master.  I had almost forgotten what a monster shadow flower is.  I'm used to using vampire flower, but with all these all stars she's not that viable.  Metal petal is probably the best choice for this game, but the DPS is just so dreadful.

    Simply Explode is simply the worst crazy setting in this entire game.  I don't know what they're thinking when one of only four choices is scientist.

    It's pretty common in gnome bomb in general and in this portal in particular for players to completely ignore the pot and bot locations.  Using them can make a huge difference.  It's pretty hard to defuse a bomb when you've just been hit by an ice shroom or Mr. Freezy.

  • asukojo's avatar
    asukojo
    8 years ago

    Got a match that went overtime and the last based are ends to end so we keep back and forward for 1.5 to 2 hours !!

    Both accounts (CCIEsX4 and CloverTheGamer) collecting a lot of kills (almost 100) and >15,000 XP.

    It was a blast, the best part of Gnome Bomb.

  • Anonymous's avatar
    Anonymous
    8 years ago

    When did the cinnamon bun get so popular?

    Anyway, normally I find overtime fine for gnome bomb. But, in portal it bugs me since the star payout is the same for a 5 minute match and a 30 minute one. (At 5455 exp is worthless and coins are the same in all modes) It also normally isn't much of an issue but, this match up favors plants so when the skill is on the zombie team it tends to last longer.

    On team switching, I find it required in GW1. Plants have a considerably easier time doing challenges than zombies do, making zombies lag behind. To keep doing challenges I have to occasionally stick to the zombies team. GW2 on the other hand doesn't really have an excuse. If somehow the exp between teams does become disbalanced there is AI matches to make up for it. (Plus with 5455 levels vs. 313 there is a really long time to balance the exp. In GW1 zombies can fall behind by 5-10 levels really quickly.) In both cases, once a player hits maxed rank there is no real reason for it anymore.

    Finally, on TF2. I really wish they would take a page from TF2. This game could bring them money for years if they were smart about it. New cosmetics and levels would keep people coming back, just don't make things paid only and everyone will be happy. There is no need to make a new game every year or few years. (madden...) The graphics are cartoony and therefore hold up well over time. It is much faster and more efficient to improve on a game that exists than to start over. Plus, both PC and modern consoles have plenty of capacity to add on to. (Could triple the game's size and the console wouldn't even flinch.) It just seems so sad... GW1 and GW2 could be so, so much more... I blame EA personally but who knows, maybe Popcap made this call. I am more than happy to play GW1 years after it came out. (Even more than GW2 at this point.) Seems like the continual update strategy would be perfect for this franchise... but I guess that's why they are game devs and I am at home playing a game.

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