Forum Discussion

Re: Great for Zombies, Not for Plants - Reward system needs changing


@memento111 wrote:

Which 3 Zombies have been made stronger??


Gameplay Balance Changes:

All-Star
Increased primary weapon damage, and reduced damage falloff distance.
Increased the Imp Punt's inner blast radius.

Soldier
Ice Trooper: Reduced weapon damage falloff distance.

Scientist
arine Biologist: Reduced weapon damage falloff distance.
Dr. Toxic: Increased rate of fire and reduced weapon damage falloff distance.

Sunflower:

Mystic Sunflower: Increased projectile damage across all three charge levels.

2 Replies

  • Lnin0's avatar
    Lnin0
    12 years ago
    I think it would be fair to reward all players a flat bonus based on the number of objectives played in a match. That would be the bulk of your payout so it wasn't so lopsided.

    On top of this, each team gets a bonus for the number of objectives they own at the end of the match. This would always be out of all 7, not just the objectives played. So plants that shut out Zombies would get seven bonuses on top of the flat payout for objectives played.

    If Zombies capped 3 gardens then both teams would get paid for playing three objectives. On top of that Zombies would get three bonuses and Plants, four.

    I would also like to see cap time scale up the deeper in the Zombies get. The new balance seems to have made it to fast for Zombies to cap a garden although it did seem too long before the change.
  • Anonymous's avatar
    Anonymous
    12 years ago
    Approved

    support for all star

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