Re: New Ability: Invisibility
not total invisibility. the teleporter is to hard to guard anyway. plus an invis chomper... how would you guard against it? the only reason the chomper is fair (in the first game at least) was because you could hear him dig, start to borrow, or just have general knowledge on were a chomper might be/ have seen. if he could just walk wherever he wanted.... well there goes balance.
Also giving zombies an anti invis chomper ability is a bad idea. because then you will have to sacrifice another ability just to get that guy who is invis. it will disrupt the flow the same way armor lock did in Halo Reach.