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Re: Outside of valk decks zombies are extremely weak

I am convinced that some players will only be happy if they have a magic bullet.

Every deck has strengths and weaknesses. That is how the game should be.

Eventually OP cards get nerfed. I am a plant player and I am happy Heartichoke loop got nerfed. I wish they took out Venus altogether. Heartichoke has won me many battles without pulling Venus.

10 Replies

  • Here’s a deck I’ve been liking a lot lately with a grand total of 2 legendaries (neither of which are all that important to the deck, as I don’t actually play them much). It’s not a Valk deck. It’s not exactly aggro. It’s not exactly control. It’s what zombies do best, sort of a random win-con conglomeration go.

    In the pictures after the decklist, you can see it working against aggro plants. My opponent got out to a fast start, playing Astro-shroom team-up mushroom turn 1, and bouncing my first flag zombie. Then after I pulled off flag zombie, flag zombie, gargologist, my opponent played pineclone and the board looked like picture #1.

    No big deal. I managed to evolutionary leap a brain vender and plant a transformation station, and random winning went to work. It ended up being a nail-biter but I won, despite never drawing a triplify (the whole reason for 4x gargologist, name of the deck, etc.). It wins a lot of games like this...
  • puntwothree's avatar
    puntwothree
    8 years ago
    ...the rest of the game...

  • @puntwothree wrote:
    Here’s a deck I’ve been liking a lot lately with a grand total of 2 legendaries (neither of which are all that important to the deck, as I don’t actually play them much). It’s not a Valk deck. It’s not exactly aggro. It’s not exactly control. It’s what zombies do best, sort of a random win-con conglomeration go.

    In the pictures after the decklist, you can see it working against aggro plants. My opponent got out to a fast start, playing Astro-shroom team-up mushroom turn 1, and bouncing my first flag zombie. Then after I pulled off flag zombie, flag zombie, gargologist, my opponent played pineclone and the board looked like picture #1.

    No big deal. I managed to evolutionary leap a brain vender and plant a transformation station, and random winning went to work. It ended up being a nail-biter but I won, despite never drawing a triplify (the whole reason for 4x gargologist, name of the deck, etc.). It wins a lot of games like this...

    No wonder you hate shrinking violet. It goes directly against your strategy in this deck. 

  • puntwothree's avatar
    puntwothree
    8 years ago
    I don’t know... Valk. not looking so good off the random upgrade. Lol.

  • @puntwothree wrote:
    Strategy? Who said this deck has a strategy?

    So you just play cards in this deck from left to right based on the number of brains available?

  • puntwothree's avatar
    puntwothree
    8 years ago
    For the most part.

    You should always use your brains, but you don’t always have to use your brains.

    (Being serious though, you can see from the picture ^^ I had three options available and decided I didn’t want a Valkyrie anymore. Shrinking Violet would have ruined my day, but it also would have destroyed either of the other two cards I could have played, so this wasn’t much of a gamble. As a general rule of thumb with this deck I want to 1) reduce brain cost of spells first 2) generate random cards second (otherwise, how do I know what my options are?) and 3) leave brains up for random upgrade. I guess that’s a strategy, but I also didn’t plan on the Valkyrie here...I planned to have something better. Lol. And I’m not going to be upset when my professionals die. They’re just chump blockers.)

  • @puntwothree wrote:
    For the most part.

    You should always use your brains, but you don’t always have to use your brains.

    (Being serious though, you can see from the picture ^^ I had three options available and decided I didn’t want a Valkyrie anymore. Shrinking Violet would have ruined my day, but it also would have destroyed either of the other two cards I could have played, so this wasn’t much of a gamble. As a general rule of thumb with this deck I want to 1) reduce brain cost of spells first 2) generate random cards second (otherwise, how do I know what my options are?) and 3) leave brains up for random upgrade. I guess that’s a strategy, but I also didn’t plan on the Valkyrie here...I planned to have something better. Lol. And I’m not going to be upset when my professionals die. They’re just chump blockers.)

     

     

    Yeah. That would be a strategy.  

  • puntwothree's avatar
    puntwothree
    8 years ago
    Your mother is a strategy.

    That’s what you call a classic zombie comeback.

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