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Re: Punish players for multiple disconnects

Concede/Not Concede was not my main point. The EXTRA card players are annoying. Petty on both sides. In poker, we call it "slow rolling"...and it is highly frowned upon.

I wish there was a "speed mode":

  1. If you have ZERO Brains to spend, and no zero cost cards, SKIP the Tricks round.
  2. If you are guaranteed to Win if you hit Fight!, disallow playing additional cards. Same with guaranteed loss...just do it.
  3. Give HALF the current time on the countdown per decision time. For each round, as you act, whatever time is left gets rolled over to the next round. That way, the quicker you act, the more you build up in case you really have to "think" during one round. OR ... as has happened to me with Humungus and Rustbolt, you have so many tricks to play you don't run out of time (especially with Going Viral).

I don't think they should change the main game to this, just offer a new "Turbo" mode. I think it would be fun and reward quick thinking. And very quick and easy for the devs to execute.

Thoughts?

5 Replies

  • Gabochido's avatar
    Gabochido
    Seasoned Veteran
    7 years ago

    Sounds like a good idea, though I can see a couple of issues that could cause

    - Automatically doing something unless you have a specific card, means you can't bluff that you might have that card. This was an issue in other games I've played where they implemented that and had to end up removing it, since bluffing is often a big part of card games.

    - I've won many games against opponents who had the win, but played a card that lost them the game. For example, playing a card that causes hitting the block meter at the wrong moment, allowing me to retaliate, prevent the last bit of damage and get my damage through. Those wins, few as they may be, cause very memorable experiences and I would rather keep them in favour of occasionally losing a few seconds because my opponent wants to show me they "still had all theze".

    Having a buffer timer is a thing that is implemented in other games and works well. I second that idea. (I doubt there will be any more development on this game though).

  • TAllenSr's avatar
    TAllenSr
    7 years ago

    I forgot about those "accidental wins". They are VERY rare, but yes, very "tasty". :-)

    Did not consider bluffing.

    I remember reading one poster say he intentionally runs the clock to the limit EVERY time in the hope he will frustrate the other player into "tilting", or even conceding. Sounds desperate to me.

    Still like the idea of some type of speed mode -- like chess.

  • TAllenSr's avatar
    TAllenSr
    7 years ago

    Here is one I forgot (it just happened to me): After playing VERY quickly all game, when it gets to the end, and they are about to deal a "death blow", they WAIT until the clock ticks ALL the way down before attacking. This time it was a Espresso Fiesta attack.

    I don't know how you would make it fair, and I would not want it to effect their actual gameplay or matching, but it would be nice to have some sort of "Sportsmanship" or "Reputation" points that you could reward to / remove from other players when they do * like this. Then you would know the community reputation of the player.

  • Ha! This board censored out the word C R A P. Too funny.

  • @TAllenSr It will give your opponent the information that you have no card to use, like force keeping super block card like cut down to size cause there isn’t any 5 atk plants

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