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Re: September (Final) Update & Balance Notes

80s Action Hero

  • Bow Blaster
    • Lvl1: 550->350 m/s
    • Lvl 2: 650->400 m/s
    • Lvl 3: 850->450 m/s
    • Lvl 2: 0.42->0.5 seconds
    • Lvl 3: 1.6->1.75 seconds
    • Decreased projectile speed
    • Increased charge times, 
  • Dynamite Dodge
    • Can be used to interrupt Rocket Ride
    • Camera rework
  • Rocket Ride
    • Decreased max dispersion angle of projectiles from 7->5 degrees
    • Decreased accuracy loss per shot from 20->2.9 degrees
    • Decreased accuracy re-gain per second from 20->10 degrees
    • Allow movement while in air
    • Increased projectile speed from 55->65 m/s
    • Increased accuracy
  • Upgrade Targeting Arrows
    • Decreased equip cost 2->1
  • Upgrade Bow Master
    • Increased equip cost 2->4
    • Decreased charge rate time, multiplier 0.5->0.25x
    • Decreased duration 5->3 seconds
  • Upgrade The Huntsman
    • Decreased equip cost 5->4
  • Upgrade Track Star
    • Additional tags increased from 1->3
    • Now tags nearby enemies
    • Increased equip cost 2->3
  • Upgrade Leg Day
    • Increased equip cost 1->2
  • Upgrade Remarkable Rockets
    • Increased marks from 1->2
  • Upgrade Free Ride
    • Increased duration extension from 1->3 seconds
    • Increased equip cost 2->3
  • Upgrade Improved Tracking
    • Increased equip cost 1->3
    • Additional tags increased from 1->3
    • Now also gain faster refresh time of Can’t-Miss-ile by dealing damage with Can’t-Miss-ile.
  • Upgrade Super Payload
    • Increased additional missiles per target from 2->4

Electric Slide

  • Outta Fight!
    • Electric Slide can no longer activate her Outta Fight! ability while inside the gigantic goat area of Rose’s Goatify. 
  • Upgrade Amplification
    • Decreased equip cost from 3->2
  • Upgrade Conduction
    • Decreased equip cost 4->3
  • Upgrade Cooling Sparks
    • Decreased equip cost 4->3
  • Upgrade Malfunction 
    • Chance to trigger is now 100%
    • Removed inner and outer radius distinction so it deals full damage everywhere in the explosion radius
    • Increased damage 25->35
    • Increased explosion radius 5->6.1 meters
  • Upgrade Defibrillated
    • Decreased equip cost from 5->4
  • Upgrade Jazz Hands
    • Decreased equip cost 4->3
    • Decreased time until stun can be re-applied 2.5->0.5 seconds
    • Increased power that stun accumulates per damage instance 0.421->0.5
  • Upgrade Jumper Cables
    • Increased equip cost 2->3
    • Increased jump range 10->12 meters

Captain Deadbeard

  • Scurvy Scattershot
    • Decreased pellet spread, multiplier 0.1->0.07x
    • Increased damage 1.9->2.36 per pellet
  • Spyglass Shot
    • Increased dispersion when in air from 0->1.6 degrees
  • Parrot Pulse
    • Decreased damage 8.2->8
    • Increased rate of fire 370->390
    • Increased overheat rate 0.125->0.2 heat per second
    • Decreased time until heat dissipates 0.4->0.2 seconds
    • Decreased accuracy loss per shot from 1->0.04 degrees
    • Increased initial velocity of projectiles 350->400 m/s
    • Increased projectile drag start distance 15->20 meters
    • Increased projectile drag stop distance 30->45 meters
    • Increased projectile velocity post drag 200->250 m/s
    • Adjusted base and aim camera position
  • Upgrade Scuttle Shot 
    • Decreased equip cost 3->2
    • Now only knocks back enemies who are close
  • Upgrade Long Barrel
    • Decreased angle of spread on inner projectiles from 0.375->0.175 degrees
    • Decreased angle of spread on outer projectiles from 0.25->0.10 degrees
  • Upgrade Plunder
    • Triggers every 4 critical hits instead of on every critical hit
    • Increased refresh rate multiplier from 1.5->2x
  • Upgrade Aye Spy
    • Decreased equip cost 3->2
  • Upgrade Shore Leave
    • Decreased equip cost 4->2
  • Upgrade Heavy Metal
    • Decreased equip cost 4->2
    • Added VFX to signify that max zoom damage is active
  • Upgrade Freebie
    • Increased ammo gain 4->7

All-Star

  • Dummy Shield
    • Increased health of the dome from 200->300
  • Upgrade Follow Through
    • Increased equip cost from 2->3
    • Vanquishes with Sprint Tackle decrease its refresh
    • Increased knockback force magnitude from 15->21.93
  • Upgrade Star Struck
    • Knocking enemies away with Dummy Shield decreases shield refresh time
    • Increased knockback force magnitude from 8.6->16.55
  • Upgrade Tennis Skills
    • Completely removes the speed penalty of priming, firing, and aiming. 
    • Can now jump while priming and firing
  • Upgrade Super Charged Football Coolant
    • Increased heat reduction from 0.15->0.30
  • Upgrade Injury Time
    • Decreased equip cost from 4->2

Space Cadet

  • Cosmo Shot
    • Decreased target lock time 1->0.6666 seconds
    • Increased target unlock time 0.25->0.3333 seconds
  • Big Bang Burst
    • Decreased damage 9.9->9.2
    • Decreased projectile drag start distance 30->20 meters
    • Decreased projectile drag end distance 60->50 meters
  • Asteroid Shield
    • Decreased shield health 125->100
  • Hands-On Torpedo
    • Decreased FOV change on Hands-On Torpedo
    • Increased speed 12->25 m/s
    • Decreased duration 15->10 seconds
  • Upgrade Efficiency
    • Triggers on any vanquish, not just from Cosmo Shot
    • The faster reload effects used to get reset as soon as the player reloaded. They instead now last for 10 seconds. 
    • Reloading no longer resets the effects. 
  • Upgrade Feedback Loop
    • Triggers on 50 critical damage instead of every critical hit
    • Duration increased 1.25->3 seconds
    • Decreased ROF multiplier 1.25->1.2x
  • Upgrade Longshot
    • Increased homing range multiplier 1.325->2x
  • Upgrade Bullseye
    • Increased total max damage 45->75
    • Increased equip cost 1->2
  • Upgrade Target Acquired
    • Decreased equip cost from 3->2
    • Increased speed boost 1.3->1.5x
  • Upgrade Titanium Plating
    • Increased health 20->25
  • Upgrade Rocket Fueled
    • Now grants a longer duration instead of a speed boost, additional 20 seconds
    • Increased equip cost 1->2
  • Upgrade Afterburners
    • Decreased equip cost 3->2
  • Upgrade Assimilation
    • Increased additional time 2->4 seconds
  • Upgrade Ammo Eater
    • Decreased equip cost 3->2

Scientist

  • Upgrade CPR
    • Decreased equip cost from 3->2
  • Upgrade Evolution
    • Increased duration that overhealth stays active from 10->20 seconds before it starts decaying
  • Upgrade Reanimate
    • Increased revive speed multiplier from 1.5->2x
    • Fixed issue where it wasn't applying to allies
    • Now applies for 10 seconds to any zombie who is affected by Sticky Healy Thing
  • Upgrade Diffusion
    • Increased radius of Sticky Healy Thing on attach from 5->6 meters
  • Upgrade Power Wash
    • Decreased equip cost from 3->2
  • Upgrade Materialize
    • Decreased equip cost from 4->2
    • Increased ammo gain from 2->5 when Steam Blaster is not equipped
    • Still grants 2 ammo when Steam Blaster is equipped
  • Upgrade Wormhole
    • Decreased equip cost from 3->2
  • Upgrade Dolphin Blasting
    • Increased duration from 4.5->15 seconds
  • Upgrade Precision
    • Decreased equip cost from 4->3

Engineer

  • Bullhorn Swarm
    • Fixed an issue where the initial blast from Bullhorm Swarm wouldn’t always unburrow Chompers at mid-to-long range
    • Improved homing logic of mines when multiple targets are present so they don’t just pick one target
    • Increased collision size so they are easier to shoot
  • Double Time
    • Updating placement checks to make it easier to place on ramps
  • Heavy Helper
    • Increased refresh time from 12->18 seconds
  • Upgrade Seismic 
    • Increased vertical knockback from 2->5
  • Upgrade Rally the Troops 
    • Increased refresh modifier duration from 1->3 seconds
    • Decreased refresh rate multiplier 5.5->2x
    • Decreased equip cost from 3->2
  • Upgrade Progress Report 
    • Increased duration of spotting 3->6 seconds
    • Now reveals enemies through obstacles
  • Upgrade Reinforced 
    • If the initial blast from Bullhorn Swarm hits an  enemy, Heavy Helper heals for 25 health. 
    • Increased health of mines 20->25
  • Upgrade Dispersion 
    • Increased area size 9->11 meters
  • Upgrade Turbo Charge 
    • Now also provides a knockback aura to both Engineer and allies for a short duration
  • Upgrade Breakthrough 
    • Increased projectile speed from 62.8->78 m/s
    • Increased equip cost 2->3
  • Upgrade Rubber
    • Increased time to live after first bounce 6->8 seconds
    • Increased bounce count before detonation 5->8
    • Decreased gravity force after a bounce 27->12

Wizard

  • Orbracadorbra
    • Decreased drag start distance 20->15 meters
    • Decreased drag end distance 40->35 meters
    • Decreased final velocity post drag 230->200 m/s
    • Increased charged shot damage per tick 4->5 
  • Zee-lixir
    • Decreased invincibility time from 1.5->1.25 seconds
  • Co-Star
    • Wizard can no longer activate his Co-Star ability while inside the gigantic goat area of Rose’s Goatify.
  • Starz Align
    • Decreased range that Wizard can reveal enemies 50->42 meters
  • Upgrade vE-O-sa
    • Increased damage of explosion from 40->50
    • Increased explosion radius from 4.5->8 meters
  • Upgrade Dust and Echoes
    • Decreased equip cost from 4->2
  • Upgrade Bottle Bouncer
    • No longer bounces, but instead detonates on self before throwing
    • Increased equip cost from 3->4
  • Upgrade Drive By Head Rub
    • Decreased equip cost from 4->3
  • Upgrade Wizard Needs Help
    • Decreased equip cost 2->1

TV Head

  • Yeti
    • Decreased explosion damage 125->110 

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