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Anonymous's avatar
Anonymous
9 years ago

Re: Spartacus NOT WORKING. Wow...

It is quite illogical that Sportacus does not perform his ability by being killed with a trick card unlike Punish-Shroom, which does it in the same circumstance. It is illogical because when a trick card kills Sportacus, the trigger that activates Sportacus' ability (playing the card) occurs just BEFORE he is dead, since it is this card that kills he; instead, when a trick card kills Punish-Shroom, he must be dead to perform his ability, and a plant that is dead no longer exists...; therefore it should not attack.

Summarized, the one who should perform his skill in this condition is Sportacus; not Punish-Shroom. But it's happening just upside down.

I think it is something that needs to be fixed soon.

16 Replies

  • BPRDHB's avatar
    BPRDHB
    Hero (Retired)
    9 years ago

    Disappointed.  Was hoping he'd work like the zombie Jester.  Will have to give him a go still though not as shiny.

    BPRD

  • @jaydabbler and I'm just playing devil's advocate here, just spitballin'.... while i understand jester is an effect of the card and not from them playing tricks, and while i wholeheartedly agree that changing the mechanics would break other cards; i do feel sportacus is outclassed by both jestster in damaging the hero conditions, and def end (especially with gargologists) in the defending against tricks conditions.

    I think the easiest fix would be putting 1 shield on him. This would at least defend a bit against common tricks giving a bit more longevity.

    While the card has brought me a little success, the main thing I've found it useful for is taking the hit for another card I've played. That's still a great use, but there are better 3 cost cards to run, imo. There's nothing about it that makes me value it over BeP, for sure.

    Not only that, but most importantly... with a shield he would actually match his design!
  • EA_Andy's avatar
    EA_Andy
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    9 years ago

    Hey all,

    Just wanted to let you know that this is working as designed. The reason is that the trick does its effect, and then Spartacus isn't alive any longer to do its damage.

    Hope that helps 🙂

    - Andy -

  • Anonymous's avatar
    Anonymous
    9 years ago

    Then what about the jester? when i used a Berry Blast on it once to kill it i still took damage seeing as it should go like this Trick>Effect>Jester/Sportacus it should have killed him without me taking damage but i still did and seeing as the effect of both of these are just about 1-1 they should work exactly the same

  • Anonymous's avatar
    Anonymous
    9 years ago

    @Coolbond wrote:

    Then what about the jester? when i used a Berry Blast on it once to kill it i still took damage seeing as it should go like this Trick>Effect>Jester/Sportacus it should have killed him without me taking damage but i still did and seeing as the effect of both of these are just about 1-1 they should work exactly the same


    You can add Punish-Shroom to the same list.

    There doesn't seem to be any consistency.

  • Anonymous's avatar
    Anonymous
    9 years ago

    Punish shroom is diffrent tho as it is on Death of the shroom for example you got this setup S42 S42 S42 PS SS and the opponent uses the chickening because all of them dies left to right it triggers 7 times for a total of 14 potential damage(discounting armor and immunity).

    but if you got PS S42 S42 S42 SS it would only trigger once as the death and effect goes from left to right.

    a bit annoying but that is how it works

    TLDR to use HS terms Punshrom got the ability as long as pun shroom is alive all mushrooms have this cards deathrattle.

    Deathrattle when it dies deal 2 damage randomly to one enemy.

    while Sportacus/Jester has when Opponent Uses/deals Spells/damage deal 2 damage to enemy hero.

    Pun shroom is basically a sliver from magic.

    basically what EA and popcap needs to do is template the cards better for example give them both the ability Counter with the modifyer damage/tricks and it will easily work just as well as stated earlier they are basically the same card with diffrent cost and stats

  • Anonymous's avatar
    Anonymous
    9 years ago

    Sorry buddy, I tried a few times, but I can't read that gibberish.

    My point is; Punish-Shroom does damage after he dies - based on his own death, not from any other mushrooms.

  • Anonymous's avatar
    Anonymous
    9 years ago

    yes i know it works like this he gets hit for lethal damage his ability activates because it triggers upon a mushrooms death even himself.

    Sportacus and Jester is upon resolution of the trick/damage and there for should not be held in the same standards as punshroom simply because death has higher priority than trick resolution unless the ability requires death to happen to trigger it.

    ETB/Trick/Combat>Damage>Death Related ability>Death>ETB/Trick/Combat resolution.

    this is how they say it works atleast

  • Anonymous's avatar
    Anonymous
    9 years ago

    @Coolbond wrote:

    yes i know it works like this he gets hit for lethal damage his ability activates because it triggers upon a mushrooms death even himself.

    Sportacus and Jester is upon resolution of the trick/damage and there for should not be held in the same standards as punshroom simply because death has higher priority than trick resolution unless the ability requires death to happen to trigger it.

    ETB/Trick/Combat>Damage>Death Related ability>Death>ETB/Trick/Combat resolution.

    this is how they say it works atleast


    Thanks for re-replying(sorry if I sounded rude).

    I still don't see the distinction.

    "ETB/Trick/Combat>Damage>Death Related ability>Death>ETB/Trick/Combat resolution." - Sorry, I don't know what that means.

    "death has higher priority than trick resolution unless the ability requires death to happen to trigger it." - That may be your conclusion, but it is not written anywhere.

    "this is how they say it works atleast" - Who says this? Where?

    @EA_Andy has confirmed with Popcap that Spartacus' ability doesn't work after he has died. That's fine. It's logical. Yet Punish-Shroom's ability does work after he has died. That is not consistent.

    If someone uses a Weed Spray or Chickening and kills all the mushrooms on the board, then 2 damage should be dealt for everything to the left of Punish-Shroom. But adding 2 more damage for Punish-Shroom himself should not happen since he is dead, and according to Popcap/EA, abilities don't trigger after death.

  • Anonymous's avatar
    Anonymous
    9 years ago

    Why does a Jester do its damage after it's dead?

    Why does a Punish Shroom do its damage after it's dead?

  • BPRDHB's avatar
    BPRDHB
    Hero (Retired)
    9 years ago

    @timborino wrote:

    Why does a Jester do its damage after it's dead?

    Why does a Punish Shroom do its damage after it's dead?


    While I'd like to see consistency, but understand it's working as intended, EA may need to tweak ingame notes to help avoid confusion/disapointment/frustration by players.

    BPRD

  • Let me offer up these foods for thoughts...

    Explaining the Jester is easy.  His ability is “When hurt: Do 2 damage to the Plant Hero.”  Hurting comes before death, so that’s why he activates even when you do 5+ damage to him at the onset or retaliates twice when Pair of Pears kills him though he initially sat at 1 health.  Destroy him instead though, and no retaliation.  Imp-Throwing Gargantuar works in a similar fashion.

    To address the Punish-Room situation, we must first witness Zombot Drone Engineer (aka Zed) whose ability is “Whenever a Science Zombie does damage, that Zombie gets +1(strength).”  Let’s imagine that Ice Pirate*, who belongs to the tribe Science Pirate Zombie, completes his attack and does damage, but also dies to death during the attack.  Does Zed increase Ice Pirates’ strength since Ice Pirate met the prerequisites (i.e. science zombie does damage)?  That answer is No as many who have seen the Science tribe in action can attest.

    The Punish-Room has the ability “When a Mushroom is destroyed, do 2 damage to a random Zombie or Zombie Hero.”  I will now presume that Punish-Room uses the same code to trigger his ability as Zed does his.  If it were used exactly the same, then when a Mushroom died Punish-Room’s ability would not activate (i.e. Zed’s ability did not activate when Ice Pirate died, therefore Punish-Room’s ability does not activate when arbitrary Mushroom dies).  As such, I further propose that there is likely a parameter/passed variable that allows the ability to activate post-mortem.  Since this ability is applicable to all those of the tribe Mushroom and Punish-Room is a card-carrying member of said tribe, he is able to activate his own ability, a physically destructive death rattle if you will.

    And so, circling back to the original topic, Sportacus does not pass the parameter “ok to use this ability at death” when killed via a trick, but instead uses his ability in the same way as Zed and the discussed-in-a-prior-post Black-Eyed Pea.

    Hopefully there're only a few TL;DRs out there. 😃

    *Yes, Ice Pirates are from space, and thus sciencey.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @AphidOfDeath wrote:

    Let me offer up these foods for thoughts...

    Wow, there's a lot to reply to here, I hope I can keep this simple.

    Explaining the Jester is easy.  His ability is “When hurt: Do 2 damage to the Plant Hero.”  Hurting comes before death, so that’s why he activates even when you do 5+ damage to him at the onset or retaliates twice when Pair of Pears kills him though he initially sat at 1 health.  Destroy him instead though, and no retaliation.  Imp-Throwing Gargantuar works in a similar fashion.

    Perfect! That's exactly how it works, and I'll get back to that.

    To address the Punish-Room situation, we must first witness Zombot Drone Engineer (aka Zed) whose ability is “Whenever a Science Zombie does damage, that Zombie gets +1(strength).”  Let’s imagine that Ice Pirate*, who belongs to the tribe Science Pirate Zombie, completes his attack and does damage, but also dies to death during the attack.  Does Zed increase Ice Pirates’ strength since Ice Pirate met the prerequisites (i.e. science zombie does damage)?  That answer is No as many who have seen the Science tribe in action can attest.

    This is where you are wrong. The Drone Engineer actually does power up the other Science Zombies - even though they die. The animation used to show this, but they have since thankfully shortened most of the pointless animations. Long time players will remember before the worldwide release that animations showed everything happening. Turns took forever. But at least, we could see how everything worked.

    The Punish-Room has the ability “When a Mushroom is destroyed, do 2 damage to a random Zombie or Zombie Hero.”  I will now presume that Punish-Room uses the same code to trigger his ability as Zed does his.  If it were used exactly the same, then when a Mushroom died Punish-Room’s ability would not activate (i.e. Zed’s ability did not activate when Ice Pirate died, therefore Punish-Room’s ability does not activate when arbitrary Mushroom dies).  As such, I further propose that there is likely a parameter/passed variable that allows the ability to activate post-mortem.  Since this ability is applicable to all those of the tribe Mushroom and Punish-Room is a card-carrying member of said tribe, he is able to activate his own ability, a physically destructive death rattle if you will.

    Close. Punish-Shroom works just like everyone else;

    <He takes damage >

    <He is marked for death if enough damage occured (This happens so plants like Black-Eyed-Pea and Vimpire can't come back to life) >

    <He does his ability >

    <Then dies >

    You can actually see this happening when a Weed Spray or Chickening is played. Every mushroom in front (to the left) of Punish -Shroom triggers the two damage. He then does 2 damage for his own death and then nothing for any mushrooms after him.

    And so, circling back to the original topic, Sportacus does not pass the parameter “ok to use this ability at death” when killed via a trick, but instead uses his ability in the same way as Zed and the discussed-in-a-prior-post Black-Eyed Pea.

    I think my explanation shows how Sportacus does not work like any other fighter/creature. Which is fine if that's what the developers want. It's just not consistent, and I think it should be noted in game somewhere (on Spartacus' card maybe?).

    Hopefully there're only a few TL;DRs out there. 😃

    *Yes, Ice Pirates are from space, and thus sciencey.


     If a developer would like to correct any of that, it would be much appreciated.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @daalnnii You said: "i think we all understand sportacus is working properly".

    I understand it is working as designed according to EA_Andy, but I don't think it's working properly.

    It's pretty obvious everyone expected it to work like the other cards that deal damage even after their health is reduced to 0. Jester, Mirror Nut, Punish Shroom, etc. Sportacus is inconsistent, confusing, and deceptively weak, and I think a lot of players are disappointed. I'm interested in EA's rationale with this, because a bug makes more sense than intentional design.


  • @GrinningRuiner wrote:

    @AphidOfDeath wrote:

    This is where you are wrong. The Drone Engineer actually does power up the other Science Zombies - even though they die. The animation used to show this, but they have since thankfully shortened most of the pointless animations. Long time players will remember before the worldwide release that animations showed everything happening. Turns took forever. But at least, we could see how everything worked.


     If a developer would like to correct any of that, it would be much appreciated.


    Perhaps they shortened pointless animations by coding things as I suggested?  At which point Sportacus' inaction makes since programming-wise, just not how I'd treat it if I were playing the cards physically.

  • daalnnii's avatar
    daalnnii
    9 years ago
    @timborino... might wanna check the 3 main definitions of proper before you try to be arguing the semantics of a statement; especially one that's arguing for your side.

    Just sayin'. Still love ya, though.

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