Re: Spawnable discussion: weed and browncoat
While I do not mind the timer cooldown system for summonables in Battle for Neighborville, I wish that we had the same sort of variety with summonables compared to GW and GW2. Additionally, I did not actually realise that some of the seasonal weeds and browncoats actually had more health in GW2, that is news to me.
I want to add my thoughts to these "spawnable discussions" here, so in my discussions, I will assume that we would discuss how these summonables could be implemented in a potential future shooter, but also how they perform in the current shooters and how they could be tweaked.
Anyway, to get started.
Introduction
Weeds and Browncoats are obviously the weakest and most basic summonables in the game, and they should always be. They have almost identical stats and seem to perform in mostly the same fashion to their counterpart. I generally seem to see them more often than any other summonable most of the time during a match, as they are easy to get hold of in large numbers and can be placed in large amounts.
My Thoughts
I do not understand why Battle for Neighborville should have removed the basic Weeds and Browncoats, as they were often used in the previous shooters and, with the introduced cooldown system in BfN, they could have had a no cooldown feature attached to them, similar to the Pea Cannon and Rocket Bot which also have no cooldown.
I do not understand why Weeds seem to use their projectile seed spit attack much more often than the Browncoats use their Rock Throw attack, and the seed spit also seems to have a greater velocity as well, which means it is harder to dodge. The Weeds' and Browncoats' projectiles should work in almost identical ways to their counterparts.
Due to their low stats, I find that the Weeds and Browncoats never particularly pose a large threat, but it can be a nuisance to deal with swarms of them and when playing in higher difficulties, or when needing to deal with other enemies alongside them.
In A Potential Future Shooter
The basic Weeds and Browncoats should be the cheapest summonables and quite easy to get in large amounts, as well as always being available, as they are the weakest summonables. They could possibly even be free to place at any time and without any cooldown, if the summon piles have their own internal cooldown. In other words, you cannot place multiple summonables using the same summon pile without having to wait a cooldown first. The only issue is that some players may do this during matches, meaning that players who want to place stronger summonables may sometimes have a harder time trying to place them. To combat this issue, perhaps players may have to wait a small cooldown before placing another summonable.
Overall
I believe that Weeds and Browncoats should have almost identical stats (and it should always stay that way). They should always be easy, convenient and cheap to obtain and place, as they are the weakest and most basic summonables in the shooters.