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Re: Support Class?! Engineer


@InC0g wrote:

@Zaheen1337 wrote:

I had almost 200 Assists in one game with my Engineer. 


I thought you'd stopped with all the BS claims? 200 assists? in one game? Pull the other one..


@JamesRivera88 wrote:

@Zaheen1337, I was starting to respect you as a fellow poster, until I realized your mechanisms of argument seem to be heavily based on ad hominem statements and wild assumptions. I will leave you alone with these irrational practices and wish you the best of luck.


Hmm sadly I'm beginning to think the same. Shame really.


Why would I lie? That's what my backyard leaderboard says, 194 Assists with Welder.

Anybody on PS4 is welcome to took look at it, anytime.

Oh and the reason I'm not comparing it to Peashooter because Peashooter is one of the Plants primary front line attackers.

Edit: Removed a few comments.

6 Replies

  • Anonymous's avatar
    Anonymous
    9 years ago

    Why would you lie? To further your agenda...

    For that to happen, all of the following would have to be true:

    1) plants didn't get rofl stomped and they put up a huge fight - which according to you doesn't happen because zombies walk all over them. 

    2) you would have to getting an assist for pretty much every death that occured. so you'd have to be literally everywhere.

    3) you somehow barely killed anything only got assists, because if you get a kill that's one more assist you didn't get. Odd seeing as your opinion that the engineer wrecks plants and is easy to aim and get kills with.

    Then you go on to attack me about balance which I never even mentioned. Pathetic.

  • @InC0g

    Oops, I forgot to mention it was probably against AI, but my point remains. Engineer variants have so much splash I don't need to aim. Plumber, Electrican, Welder, Trash can dude...

    I only ever speak the truth, I have no agenda other than to be honest and comment fairly to balance the game. Plants suck, and I'm merely comparing like for like because PopCap are creating new classes like for like but giving Zombies more power, more abilities and more health.

    These factors don't make any sense to me.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @Zaheen1337 wrote:

    @InC0g

    Oops, I forgot to mention it was probably against AI, but my point remains. Engineer variants have so much splash I don't need to aim. Plumber, Electrican, Welder, Trash can dude...

    I only ever speak the truth, I have no agenda other than to be honest and comment fairly to balance the game. Plants suck, and I'm merely comparing like for like because PopCap are creating new classes like for like but giving Zombies more power, more abilities and more health.

    These factors don't make any sense to me.


    The whole argument of plants being weak is MP so you certainly implied it, but you got caught out so it's time to backpedal. Incidentally how can you have a point against AI? That's like saying I can have a several hundred kill streak with anything and claiming it's imbalanced. Go figure.

    PS you do need to aim with the engineer as the splash damage is much lower than a direct hit, and the shot also arcs slightly like a grenade toss. If I don't aim with my toxic pea I do 10 damage. If I don't aim with my fire pea the same occurs. What's the diff? One is easier to aim as it shoots straight (pea) and slightly faster (pea). The other is slightly harder to aim (engineer) and hits harder (engineer). Swings and roundabouts.

  • I'm not back peddling anything, and I haven't been caught out with something I detailed for you. I didn't have to tell you it was against AI, I thought you'd have worked that out for yourself, I never said it was on multiplayer...and I wasn't attacking you because the only post you made on the thread was that one.

    All I want to know is why Engineers can hit 40s and higher, and Plant support classes are hitting 2s and 5s. Does that seem fair or balanced to you? Should a support class be hitting 40s and have one of the highest damage outputs, with splash?

    As stated clearly, I said this thread can be temporarily ignored. I will respond but I don't really want to, I've made my point, and the only argument people can come up with is along the lines of the Engineer is more like an Assault class, which isn't fair, and certainly not balanced.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @Zaheen1337 wrote:

    I'm not back peddling anything, and I haven't been caught out with something I detailed for you.


    So in a multiplayer balance thread you rather conveniently forgot to mention that your 200 odd assists game was against AI. A comment you was using as an example to show how overpowered it was and further reinforce your argument. You then smugly stated that any PS4 player could join your backyard to see for themself. In fact until I pointed out it was completely impossible and showed why, you was quite adamant about it. If that's not back peddling then I don't know what is.


    @Zaheen1337 wrote:

    Anyway I'm not going to tell you exactly which variants don't require any aiming, you go figure that out for yourself. All I want to know is why Engineers can hit 40s and higher, and Plant support classes are hitting 2s and 5s.

    As stated clearly, I said this thread can be temporarily ignored. I will respond but I don't really want to, I've made my point, and the only argument people can come up with is along the lines of the Engineer is more like an Assault class, which isn't fair, and certainly not balanced.


    Oh i already figured it out - you need to aim with everything if you want to do max damage (except Rose pre-patch).

    By plant support classes you mean rose or sunflower? Rose needs a slight damage buff, but not much as you know what happened last time. There are various reasons why they hit for less and it's down to all sorts of other factors. Rate of fire, range, clip size, abilities, etc. For example just think how powerful her abilities are in a fight, and that they can also affect multiple players at the same time. How much is that worth to have on a class? You can't really quantify it, but they are highly useful and very powerful skills. There has to be a trade off somewhere, and I guess that's damage in her case. Otherwise we'd all be playing with a single class that does the same  damage, has the same health, same abilities. Balanced yes, fun no.

  • @InC0g

    Listen man, I'm allowed to have a little fun when I post things, especially when people are trying really hard to oppose my unbiased views and obvious statements to overpowered classes.

    Like I have said before, I don't want zombies to get nerfed, I just feel like Plants should be buffed to a similar damage output as the equivalent Zombie roles. It wasn't me who suggested Engineer is a support class, it was do the developers who said Rose was a support class. In conclusion I've been struggling to come to terms why every class on the Zombies is capable of both attacking and defending against almost EVERY Plant, and ANY situation.

    You cannot say the same for Plants, this thread was made solely to vent my frustration of how badly they nerfed a Plant support class (Rose), without looking at how broken some of the Engineer variants are.

    If you cannot see that, then you've either not played any of them, or you're in denial of the fact.

    Sunflower should be given Shotgun firearms and a few warps, then we will truly see how many of these zombie lovers, and newbies cry about it despite the game leaning towards balance.

    Why can some of the Engineer variants hit over 40s yet Plant equivalent classes are doing a quarter of that damage. Druid Rose is hitting 2s and 3s, there are some classes out there that can totally stomp another class, and there are no prizes to who can figure which side is fundamentally crippled.

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