Re: Upgrades Discussion: Chomper Upgrades!
@TheSprinter85Face bite: makes you stronger if you hit the head. Kind wierd since the chomp was buffed to 40 damage in bfn so this upgrade allows him to three shot a lot of people.
Hailtosis: lets mke chompers stupidly powerful range attack and give it the ability to two shot deadberd from across the map becuse that's balanced.
Chomp thing: look what they did to my sweet little boy.
Mastication: digestion upgrade that's it.
Vampire spikeweed: the ability was better in every way. Why does chomper get an ability that deals 100 damage and heals him but recievs no visual changes. F this upgrade.
Symbiosis: never really found this useful since spikeweed in Bfn stick out like a sore thumb and if you're eting around other zombies you're playing chomper wrong to begin with.
Hot rod: how am I suppose to tell they have this again? There's also no downide to using this unlike the variant.
Well fed: remember how gw mde the burrow meter go slower if you didn't move? Well popcap doesn't. Chomper in bfn also kicks up didt regardless of if he's moving or not so this upgrades kinda garbage. Why does popcap think removing basic features mechanics and adding them back is worth an upgrade, same with bean bombs going farther?
Upset stomach: not much to say here.
Dirt bath: I can imagine this being an annoying combo with the upgrades listed above. Another problem is just once again how do I knkw a chomper has this is especially since he keeps its effects 5 seconds outside of goop.
Chomper really highlights the problem of upgrades telling your opponent jack squat as you didn't know he was suddenly gonna move faster, regain health, have his aoe last longer, or two shot you from across the map.