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Re: Will there ever be a GW3?

@PerniciousPea I want to hold hope but its probably not gonna happen for a fair amount of reasons.

1. Popcap vancouver disbanded into motive vancouver and half the devs left including the creative leads. If we did get a new game it most likely will be by a new team.

2. Bfn flopped, even at its arguable peak the gw games were much more popular and still have more players and new players in lobbies too this day. Looking up multiple sources and bfn massively underperformed compared to them (alongside being the lowest rated pvz game on consoles) and imo it makes sense. Bfn has a lot of evidnence that it was made in under a year after they replaced its original concept of a pve adventure game into poor man's overwatch and lets be real the game still plays like *$%! with terrible balancing and map design. It's a horrible shooter and a bad game in general. To think both games are made by the same people is insane.

3. Bfn killed a ton of people's interest in the series and a lot of them left outright in frustration and I can't say I blame them. I hate sounding like a broken record but they really should've kept updating gw2 as it has a lot more interest put in it and they could've simply added back in gw1 maps with solo play matches for content (a lot of gw1 resources are in the game).

Pvz 3 looks like it's making a turnaround but its made by an entirely different team in Seattle so it likely won't bring back the franchise because it has its own problems.

Unless EA/popcap directly says somethibg I think this is the end. Well it was fun while it lasted.




2 Replies

  • @stukapooka   Absolutey! BfN is awful and labours with a horrendous game architecture when compared to the GW series. But what I have never understood, is that with so many former GW2 people involved in the making of BfN why it has turned out to be such a shambles! 

    Surely the likes of Justin Wieber must have been aware of what the devs were up to and had the possibility of immediately correcting any faults or maladjustments that were in the making, but maybe they were already on their way out by then?

    Anyway. You're right. It is really all rather miserable, and as you point out. It was indeed fun while it lasted. ☹️

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago

    @PerniciousPeaIt's strange indeed. I think it's due to the fact that the game was evidently rushed in less than a year as there was no true beta like gw2 got.

    Gw2 was made quickly after the success of 1 but it was a direct sequel and could pull a lot of assests and animations from gw1. In bfn though they tried recreating an entire artstyle and combat system from the ground up and no longer used the previous character design models or animations. Artstyle and models that were most likely meant for the pve game and not a shooter. There is no real reason why the game turned out the way it did other than that it was a bad overwatch clone or that they simply ran out of budget and were crunching to meet deadlines.

    Neither gw game is perfect but you can tell from a short amount of playtime that a lot more care, time, and effort were put into them than bfn.

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