At first, when I played the beta, I felt she was too weak. Then she was buffed for the full release, I thought, okay that's fair.
But after actually having gone up against a team of at least 3 Roses, I don't think it's balanced anymore.
Her attack is deadly as hell, that's fine I guess but when that's added with it's range and it's self guiding properties it becomes a bit overwhelming. A Rose needs literally no skill to use, simply drop a slow mo spell on people (which lasts way too long btw, I couldn't revive others, I couldn't run away or use any of my abilities, it's just a complete lock) and then shoot them about 4 times and boom, you got a vanquish. That easy.
Here's my suggestion, the Rose is a frail flower in real life, so why not make Rose the Imp of the Plants? Super low health, but high attack power? Because when I empty an entire clip on one Rose, then reload, I'm dead already. ESPECIALLY so if I'm dealing with more than one Rose. Also, the Imps gravity bomb doesn't last as long as Rose's slow mo spell, why not make them the same? Why not allow victims of the slow mo, to actually USE their abilities like missiles so they have a CHANCE of beating Rose while under her spell?
People leave games because of Rose. Please nerf the attack power back to beta OR decrease her health. The thing is, her strength is the ability to slow you down, or hit you without having to aim, doesn't it make sense to balance that out by allowing us to at least vanquish her with one round of ammo?