6 years ago
So space station...
Every match will a full space station is just unplayable, the whole team is against a full station and still lose the fight. When are they going to nerf those unbreakable shields?
Every match will a full space station is just unplayable, the whole team is against a full station and still lose the fight. When are they going to nerf those unbreakable shields?
I'm fine with the shield strength but each addition cadet added the collective shields should lose strength. So when you have four shields they should be as weak as the peel shield citron has on GW2. This way one shield will be easy to break when attacking.
Agreed...they are way too strong.
Space cadet is Op not just her space station but some of her regular abilities are to powerful.
They need to balance her to even the plane field.
@GoldFangSniper wrote:Space cadet is Op not just her space station but some of her regular abilities are to powerful.
They need to balance her to even the plane field.
Absolutely agree 100%. Many people main the Station and not the Cadet but those who know how to use Cadet efficiently only bust out Station as a last resort.
@spIash_damage wrote:
@GoldFangSniper wrote:Space cadet is Op not just her space station but some of her regular abilities are to powerful.
They need to balance her to even the plane field.
Absolutely agree 100%. Many people main the Station and not the Cadet but those who know how to use Cadet efficiently only bust out Station as a last resort.
Yes, she shouldn’t be able to use her space station without another player.
Because everyone I see uses her space station without anyone else being in there just to use that red beam of hers that literally kills you less then a second in a half.
She kills Citrons & Acorn Mech like nothing especially her normal hover ability, once you see her hovering you better run or get one shot(If not using characters that have over 125 Hp)
The space cadet is imo way to strong. I just get 1-shotted with max hp (125-150 hp). And the shields in the space station are ridiculously high.
Space Station definitely needs some nerfing. But the thing I personally don't understand, when comparing to Oak specifically, is why is the transformation to Space Station so quick? And once you change back to Cadet, you can immediately transform again because there's no refresh time.
Such a powerful and dangerous form should be as slow to transform as 'Acorn to Oak', and there should be a refresh. You can literally poke someone behind a corner and possibly bait them coming to come over, transform into space station and kill them with your death beam, and change back. Acorn most likely couldn't do this, since the transformation takes far longer and has a distinct audio cue.
I agree with the long standing criticisms of space station. Personally speaking, I think one of its key strengths is the fact it hovers. This makes it immune to being chomped, and difficult to shoot at close range. To shoot it you need to train your attention upwards, which makes you oblivious to the rest of your surroundings and an easy target for other zombies. I generally run when a space station is on top of me unless I know it is at low health. Dealing with the space station from a distance is much easier (shields not withstanding).
The biggest problem is see is that there is no game plan to counter it. Acorns on top of an Oak can be sniped and a Barrel Blast can hit them, ignoring all the tank properties of the Oak.
But the Space Station seems to be just there.
I could imagine an EMPeach disables and resets its shields or a Goatify turn all the Cadets into goats - but nothing of that sort is a thing. Its as if they specifically designed it to have no weakness. I get GW2 Mech flashbacks.
And from my experience i can say its also a player base issue. It would not stand a chance against 3 competent Peas mowing it down with Gatling , but people always seem to engage it alone. Which is a lost cause i can tell from experience. It may look like one unit but it is 3-4 players against 1 then. So people tend to ignore it while it controls an area.