6 years ago
Space Station Nerfs
We’ve nerfed Oak (which made very little difference in PvP and how people utilize Oak/Acorn teamplay) so isn’t it time to apply the same mechanics to Space Station? Oak takes longer to channel and n...
Damn finally a post about the space station. Have been talking about the OPness of this character since the launch. Guy above has everything detailed perfectly pretty much.
High health for spacestation is alright. But the shields are too much per space cadet. ALMOST instant kills with torpedoes. Low cooldowns.
Space Cadet is my favorite zombie and I really like the idea of the station but something needs to give here. A fully loaded station is insane, especially when overhealed by a scientist. It has a ton of health, defensive shields that can stack up or cover other facings so it's harder to flank, and the torpedoes are very good.
We've been talking about this for a long time, this very thread goes back to October, but right now, Acorns are usually better off being their own oaks and not riding atop others (it is fun though), while cadets are better stacking up on a single station to fill it up. A single cadet station isn't a huge deal usually, but when you add riders, it gets very nasty.
@Iron_Guard8 Ah, that reminds me of the old days... 3-5 nightcaps on a single team in PVP and in giddy park. Good thing that doesn't happen anymore. Wait-