Spawnable discussion: weed and browncoat
Browncoat and weed discussion.
The browncoat: The most basic garden variety zombie of pvz as he has appeared in every game as a weak fodder enemy.
He is arguably as iconic to the zombies as the sunflower is to plants for the franchise.
Browncoats make up the early wave disposable members of the zombie horde in attacks but gosh darn it they're gonna make a difference to stand out even if it KILLS YOU!
Browncoats have a standard health value of 30. Easy: 18, normal: 24, hard 30, and 36 on crazy.
Despite being the weakest member of the undead ranks he has the most variations of a spawnable zombie with the pumpkin/jackocoat browncoat who are tougher than their stock counterpart but still genuinely weaker than other zombies.
Jackocoat/pumpkin: easy:36, normal 48, hard 60, and 72 on crazy as well as being the 1st zombie vegan in gw that has given up brainz.
Zomtrees have 50 health, bunnycoats have 40 and turkey browncoats have 40.
He also has a pirate reskin for port scallywag and sharkbite shores alongside a few missions in gw2.
He has the melee zombie hurt attack which deals 15 damage and the hard rock toss which deals 25 damage to force plants off rooftops while still giving them a chance to dodge with a lengthy animation.
He has a chance to angrily wave his fists at plants out of his reach.
Be is programmed to always run away from chomper in gw1 and sometimes in gw2/bfn giving the plant a strong advantage against the horde.
Much like the tower defense games his health is represented by his arm falling of and finally his head pops off with a bone underneath.
He like other common zombies will always ignore mines and spikeweeds but instantly attack walnut barriers. He also attacks bean bombs because he believes they are brainz.
In bfn browncoat was sadly cut out of multiplayer but shows up in pve regions and ops early waves but his health has been nerfed to 25 and he seems to spam rock toss more often as melee gets him easily butchered in bfn. Justice for browncoat!
The weed; the back bone of crazy dave's ground forces, these weeds can grow just about anywhere. They were created to give plants the extra muscle they would need on the offensive.
Unlike browncoat weed was an entirely new plant introduced in gw2 to give the plants a quick and disposable army in herbal assault. He is also the first spawnable plant that can move!
They will spawn in great numbers in the backyard Battleground to fight the zombie horde and are rather successful due to their slightly faster attack rate.
Their health is the exact same as browncoats at 30 on hard which is the set value in multiplayer.
He has 2 variants those being the halloweed and the springenweed.
He has the melee weed whip which deals 15 damage and a ranged attack known as ssed spit that also deals 15 however it's fired faster than the rock toss allowing weeds to easily 1v1 browncoats do to there faster attack rate.
In gw2 he seems to react to superbrainz the same way browncoat reacts to chomper and relentlessly attacks sport equipment.
Just like his zombie counterpart he was nerfed to 25 health and was cut from multiplayer and only appears in pve and ops.
Imo these 2 should return as the cheap cannon fodder they were designed to be. Popcaps should make them so common and easy to get to encourage spamming a them as a cheap soldier.
So how do you believe we can improve our cannon fodder for the future?