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38 Replies
Recorded it by any chance? I'm sure that would be quite popular on YouTube 🙂
Well only one team has access to Mechs but if they limited it to only two I'm sure that would upset a lot of zombie players...needs limiting per capture point if you ask me. Even then I don't feel zombies need Mechs to capture anything.
- Anonymous10 years ago
- Anonymous10 years ago
I'd like to go back to the days where I could play as both teams. I don't prefer either one over the other. With Electro Jesus, Mech Warrior 4, Snip3Down Pirate, Brian Urlacher and IronMan, Zombies are just ridiculous. The only ONLY saving grace to the plants side, is that a lot of kids play this game, and they have little concept of playing intelligently. So, sometimes, every so often, you'll get a decently playable game.
And no, I didn't record it. I assumed that it was a common occurrence, though, so nothing special.
Well you can still play on both sides, it's just one side you're going to get steamrolled.
Lolol, them nicknames, and yeah I feel like the kids that play zombies sometimes help but I seem to get a lot of kids following me around every back garden I go to, every game, etc and some of them are pretty good.
So is your name, with the GOAT extension, supposed to be greatest of all time? I mean your posts surely are the greatest of all time 🙂
In all honesty and I don't care if people don't agree with this, but the Imp is fine with out ever needing a Mech. I don't think a Mech should of been in this game tbh, not because it's hard to take down or it's OP in situations he just doesn't need it to be effective. Current Imp is perfectly fine as he has 75 health/85 with health upgrade, can double jump, trick jump and in the right hands is very balanced as he is. He has good offensive abilities and an amazing CC ability with his grenade.
If he was kept at 50 health I would say sure give him a Mech as that helps him not be OHKO'd all the time, however he really didn't need the health buff and Mech health kept the same. A good imp is very hard to hit, he was a risk reward character. Now he's just a stronger Vampire Flower with alot better offensive capabilities and hardly any risk to playing him.
- Anonymous10 years ago
When the Imp and Super Brainz were unveiled I remember commenting the following on their Facebook page: "I can expect the Mech and Super Brainz to be OP. " Here's as to why I stated that, the zombies already had 1 tank class and that was the Allstar. Seeing two more tank classes added just meant that the plants were going to be outgunned and out matched.
Super Brainz never needed a laser, he would have done fine with being a meele class, the equivalent of a chomper.
The mech should be a risky reward that must be used carefully. It's time needs to be dramatically shorten and it's speed slightly decreased. Or, the HP nerfed to 250; even then, ever tried dealing with a horde of Allstars in GW1?
150 health would plain out make Z-mech useless,why would you even bother summoning one when you could just use superbrain/All-star instead that tank more then it.
It's like you've already grown so attached to it, 200 health not enough for you either? 😉
@Zaheen1337 wrote:
It's like you've already grown so attached to it, 200 health not enough for you either? 😉
Again,why would you bother with Z-mech with that few health when superbrain/all star have the same number of health,are smaller, have more/better movement tool and aren't limited to a long cooldown.
I would like to see most of the mechs reduced to 250 - 300. At least then they are within a range to be taken care of.
Either that or reduce the damage output slightly. Lil Drake is out of control when he gets within range of plants.
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