Anonymous
9 years agoThe good, the bad, and the just plain ugly of bosshunt
Figured I had some free time at work here so I'd start the regular complaining thread about the bosshunt.
Starting with the good:
I was pleasantly surprised when playing with a rank 21 player to find that he was really good, and knew what he was doing.
I actually found randoms that would listen to instructions in a lot of games.
I was able to get my scrumptious hat this time so have finally completed all the bosshunts
The bad and the ugly:
Where do I start?
The champion vampire flower that attaches itself to the squash making it impossible to kill and get the candy.
Going into a game with only one scientist and then the scientist grabs the candy bucket and dies almost instantly.
Going into games with scientists who don't heal or keep the bucket holder healed.
The player who spends the entire game shooting at the squash and dieing repeatedly.
The player who agrees to play on hard or crazy and then leaves half way thru leaving just three players. On normal mode this is manageable but not on the higher difficulties.
The squash that just will not move from the two anchor points, no matter how hard u try and tempt him to leave. We've got in the habit of not trying to anchor until he leaves.
The lag. I've been in three games now where players were rubber banding all over the place.
That's all I can think of for now. Feel free to add to the list
Starting with the good:
I was pleasantly surprised when playing with a rank 21 player to find that he was really good, and knew what he was doing.
I actually found randoms that would listen to instructions in a lot of games.
I was able to get my scrumptious hat this time so have finally completed all the bosshunts
The bad and the ugly:
Where do I start?
The champion vampire flower that attaches itself to the squash making it impossible to kill and get the candy.
Going into a game with only one scientist and then the scientist grabs the candy bucket and dies almost instantly.
Going into games with scientists who don't heal or keep the bucket holder healed.
The player who spends the entire game shooting at the squash and dieing repeatedly.
The player who agrees to play on hard or crazy and then leaves half way thru leaving just three players. On normal mode this is manageable but not on the higher difficulties.
The squash that just will not move from the two anchor points, no matter how hard u try and tempt him to leave. We've got in the habit of not trying to anchor until he leaves.
The lag. I've been in three games now where players were rubber banding all over the place.
That's all I can think of for now. Feel free to add to the list