Forum Discussion
Could be also that I have a similar deck that I play with, except for the fact that the premades always seem to give us high cost cards to start.
I can recall a few times starting with all cards 4 sun or brains at the minimum, and after swapping the first four that were just as expensive to play. That's what is so frustrating.
I want really badly for them to implement a puzzle mode, maybe even just as an extra in the plant/zombie missions... Would be cool
i love puzzle modes, but filling the whole week with them would not be the idea either. I would simply like to put a powerful enemy, but you can choose your deck, so it could be a challenge to find the best deck. But currently we are forced to play with a deck that simply depends on luck, and many with an obvious disadvantage, simply to force us to repeat and repeat and thus see '' Ads '' a lot, but the truth is quite boring
- ApprovedAnonymous8 years agoI keep reading this about seeing ads more because of losing in daily challenge.
I don't have any idea what you're talking about, but I am guessing that you can watch ads to skip waiting time or at very least to speed up the wait time?
That would kinda suck since I have to wait for an hour and try again. Which is a very annoying wait and on the couple times that I was literally on my last attempt with 45 minutes till the new challenge, it was really making me feel like one premium pack and 100 tickets(which is the last days reward) wasn't worth the stress when the games really seem out of our control
I agree that 100% puzzles on daily challenge would get old fast. But if there was a side mission or something like that for both plant and zombie it could be neat
Obviously I would like the bugs and glitches that need to be fixed to be dealt with before adding more bells and whistles, but it would be nice- 8 years ago
Yes, when you lose the challenge, a button appears to see an Ad, and you can play again after seeing the Ad...
do you have a desktop computer? I installed Nox, and KOPLAYER, and that's where I can see ads, because on my tablet they no longer appear, so you can install that in a PC and play there, so don't wait the hour
- ApprovedAnonymous8 years agoI play on iPod touch so that would make sense but it kinda sucks because I can do adds on pvz2 and rr3.
Although if I am being honest, I haven't logged in either game since before summer...
- 8 years ago
@BlazinsZ wrote:i love puzzle modes, but filling the whole week with them would not be the idea either. I would simply like to put a powerful enemy, but you can choose your deck, so it could be a challenge to find the best deck. But currently we are forced to play with a deck that simply depends on luck, and many with an obvious disadvantage, simply to force us to repeat and repeat and thus see '' Ads '' a lot, but the truth is quite boring
I respectfully disagree. I would love to have a puzzle every day (though I understand it may be a bit of a burden to have them come up with a new puzzle every day). The thing is, if I want to just play one deck vs another, I can simply play multiplayer or missions. To me, the puzzles offer a bit of a break from the standard, and I don't really see how one a day would be terribly tiresome compared to however many games most of us play each day.
- BPRDHB8 years agoHero (Retired)
Right now it's two puzzles a week, right? I wouldn't mind more, but not everyday. I like playing with the upcoming cards too.
BPRD
- 8 years ago
@BPRDHB wrote:Right now it's two puzzles a week, right? I wouldn't mind more, but not everyday. I like playing with the upcoming cards too.
BPRD
I can see that, though personally the previews don't do much for me. Occasionally the preview card falls perfectly into place and I have fun using it, but the vast majority of the time it either gets destroyed before having any real effect or else it fails to show up at all!
Case in point: today's challenge featured the upcoming pumpkin guy. I played him first turn, got a hit in, and then he was killed the second turn. I then ended up beating the opponent before the conjured card ever came into play. It showed me that having a 4/2 for 1 sun is useful, but I didn't really feel that it showed off the card at all, and if it hadn't been in there, the game would have maybe taken one turn longer.
That's one reason I like the puzzles so much. They have a tendency to show off cards at their best/worst, and show you different ways of approaching their use.