Anonymous
9 years agoUseless hero abilities
1) Whirlwind --> bounce a random zombie away. This is probably worst trick in game which has often even negative moment on your game if you want to play it. 2) Bubble Up --> Move a plant. It gets +3...
For the given six superpowers, @jaydabbler has the spot-on analysis. Whirlwind is a dice/coin flipper and Dolphinado is cool cause my Cat Ladies' cats get all scared for 1 brain.
@jaydabbler wrote:
1) Whirlwind --> agreed
2) Bubble Up --> amazing in most situations. you are definitely doing it wrong
3) Root Wall --> amazing in most situations. you are definitely doing it wrong
4) Dolphinado --> agreed - except it has PET DECK synergy
5) Rock wall --> this is nearly ALWAYS useful. you are using it wrong
6) Posessed --> this is actually one of the best superpowers. you must be using it wrong. put it on a deadly plant, or a gargantuar. especially since it is a trick and the plant hero won't see it coming.
None of the super-powers are useless, but all the ones listed are definitely more situational than the others.
They work very well with certain cards and strategies, and need patience and timing.
Yes, I see a lot of players using them poorly. As far as I'm concerned, Super! I love easy wins.
I also agree with jaydabbler's analysis, except...
Whirlwind may be my least favorite super-power, but when my opponent throws an Octo-Zombie in the first lane to finish the match off, and I happen to have a Whirlwind in my hand, I certainly wouldn't be calling it useless at that moment.