We need to talk about Chompers.
Who in balancing's good name thought Chomper's spikeweed should instantly snare any target?
In GW1, it was balanced, taking 2 seconds to arm itself before snaring an enemy and leaving them helpless.
GW2? Instant snare. You get even slightly close to a Chomper, they throw down the spikeweed, and there's nothing more you can do to defend yourself.
The worst part is the fact Chomper also has goop to ensure you can't escape, and burrow, good for closing a distance.
Combined with these other abilities, you will never see a "good" Chomper lay down their spikeweeds randomly across the map, they always use it for the instant snare, and an easy vanquish.
Not to mention Chomper gets one spikeweed back apon swallowing a target.
I've talked about this before, but never this much. In my other post, I briefly talked about how Chomper is far from underpowered, and better than Super Heroes when it comes to melee, thanks to the instant snare.
Guys, please change this. It's because of this I (and I'm certain many other people) am afraid to approach ANY Chomper.