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NekoFoxFox's avatar
4 days ago

Ideas and Bug Fixes for Update 1.6.0

Here I want to talk about bugs that need to be fixed and things that could be added in the future.

Bugs:
- Fix the sound of the sign (Player profile) dropping. When the player clicks the button after loading on the title screen, this sound plays while the game menu is loading. As a result, the sign drops without sound. And if you don't press the button but just click with the mouse, there will be no sound at all.

- Fix the intro. It has incorrect timing, the flash is incorrect, and there is no sound.

- Remove the sound of the car from Dave's store when selecting levels in the Adventure menu.

- Fix the bug where plants turn gray even though they are not Imitators.

- Fix the bug where you have to click before scrolling on the level selection screen in Adventure. It's annoying.

- Make it so that Zombies with poles take damage from planted spikes after hitting a Wallnut.

- Add a smooth effect for zombies to fade out after death from original

- Remove the on-screen effect in RIP Mode. Fix the textures of the night and fog backgrounds. (There are some graphic artifacts in the shadows from the fence.)

- Add a pause button to the seed selection screen

- Make Starfruit projectile damage the same as in the original

- Fixed a bug with Sea-shroom's eyes closed and Squash's eyes open when landing on a zombie

- Make it so that the Headcrab Zombie and Retro Zombie options change the appearance of zombies immediately after activation, as is the case with other cosmetic settings.

- Fix dancing zombies for 500ft tall tree doesn't appear in the skins menu

- Fix the fade out effect when the level ends.

- Add a flickering effect when when projectiles (especially burning peas) hit the door or stairs

- Remove dynamic music in the Zombiquarium mini-game

- Make it so that the Zombie Yeti gives diamonds after death if he leaves and the player manages to kill him. This bug definitely exists on levels 3-5, where there are small zombies. The Yeti did not give diamonds after death.


Ideas:
- Add Ice Level. Since different versions of Endless Survival have been added, why not add Ice Level now? It's very strange that the game includes all of the canceled mini-games except for the Ice Level, whose concepts are present in the game.

- Add the canceled mini-game with the squirrel search.

- Increase the maximum amount of food purchased for the Tree of Wisdom. Instead of 10, for example, 20 or 50.

- Add a zombie hand reaching out and laughter after the player selects a level in Adventure. This should only happen the first time.

- Add a button on the keyboard to select a shovel.

- Add control setting

- Add the ability to move pause or warning windows as in the original. Moving windows are one of the features of the original.

- Add check marks for completing bonus levels

- Make Sunny Day and the mini-game with large plants more unique.

- Allow the player to replay any level of the Adventure if the player has completed the game twice.

- Add Zombatar from GOTY edition

- Add different versions of Cloudy Days endless survival

- Make it so that Gargantua can spawn on the top line of the lawn.

- Add an arrow to switch gardens to the left in the Zen garden. This will make it easier to select gardens.

- Make the credits scene full screen. Recreate it instead of the poor-quality video from the console version in the TV frame.

- Add rare zombie death from allergies as in the console version

- Make Retro Pea Shooter unlockable at some point in the game for those who did not pre-order the game.

- Remove concept art unrelated to the original PvP 1 from the Archive menu in the Almanac.

- Making the spawn rate and zombie composition more difficult on each level is harder in RIP Mode. There are too few strong zombies, and they don't appear right away.

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