Dear Development Team of Plants vs. Zombies Replanted & Players:
This feedback has been further adjusted and updated for some parts, and the previous feedback document can be deleted.
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game.
Hello! May everything go smoothly for you, may we all have a wonderful time together, and may you be free from worries and negative feelings! Happy New Year! Thank you for reading my feedback and for being willing to listen to the real thoughts of Chinese players about Plants vs. Zombies: Replanted. Due to my limited English, the following is an AI translation, so there may be some inaccuracies.
As a loyal Chinese player, I have really enjoyed playing the game. We deeply understand that, as a classic IP carrying the youth memories of countless players, the authentic core gameplay, nostalgic atmosphere and control feel of the original Plants vs. Zombies are the key to its irreplaceable precious position in every player’s heart — this essence must be firmly protected and must never be weakened by any adjustments. At the same time, I have identified some areas that could be optimized, and I hope to contribute to the game’s further improvement.
I would be extremely grateful for your support and approval if you would like to leave a like or vote. Even if you don’t support it, that’s completely fine — please feel free to read my feedback or other players’ feedback as you wish. 😊😊😊🌹🌹🌹
At the same time, we solemnly and repeatedly emphasize: to provide genuine Chinese Games for all players who choose “Pure Authentic Original” and “Authentic Original + Balanced New Elements”, that is, all players of the new version. This is by no means the current Chinese Games Easter eggs only as embellishments in the game, but complete, independent and official Chinese Games gameplay. This is an extremely core demand of the Chinese player community, equally important as the two-option mode, online features and Easter egg unlocks.
Here we must highlight and clearly emphasize: although the largest proportion of users currently support and genuinely need to “Retain Authentic Original + New Elements”, we must also fully and comprehensively consider another group of core players — those who persistently pursue “Pure Authentic Original, without excessive new content”. Therefore, we solemnly suggest that in subsequent new versions, all players be provided with a free option between “Pure Authentic Original” and “Authentic Original + Balanced New Elements”. It must be noted that for players who choose the Pure Authentic Original option, only highly conservative new content such as Overcast, Rest Mode, Basic Versus and Co-op will be added. Such content must fully fit the original tone, be far more conservative than new plants, new zombies and other content in the Authentic Original + New Elements option, and never damage the original core experience.
Meanwhile, regardless of which option players choose, all users can enjoy online versus and online co-op features, supporting room code matching and server random matching. Regardless of which option players choose, all players can fully experience the official Chinese Games content and will not be unable to play Chinese Games due to mode selection. In subsequent new versions, all newly launched Easter eggs will be available to all users, including all existing players. No matter which option users choose, they can enjoy all kinds of brand-new Easter eggs, such as: the Plants vs. Zombies 2 Cabbage-pult skin having a certain probability to appear in the Re-Planted version; Headcrab Zombie; Retro Zombie & Retro Peashooter. This balances social needs and gameplay convenience, so that the demands of both types of players can be fully respected and satisfied.
But at the same time, we also need to be honest: judging only from the currently exposed screenshots, this remade work falls significantly short of the expectations of many players including me. Simple copy-pasting is a highly risky path! Because the true value of “remake” is never “blind replication”, but injecting new vitality into the classic IP through continuous innovation on the premise of firmly adhering to “authentic original”, and accurately finding the balance between tradition and innovation. Of course, while planning the “Authentic Original + New Elements” plan, we must always prioritize and fully take into account the player group pursuing pure authentic original. The best way to achieve this is to strictly implement the two-option system, and equip the Pure Authentic Original option with highly conservative new gameplay.
Open online versus and co-op for all users (supporting room code + random matching); unlock complete official Chinese Games for all players, replacing the existing Easter egg-style Chinese content; in subsequent new versions, all newly launched Easter eggs will be available to all users, including all existing players. No matter which option is chosen, all new Easter eggs can be unlocked, including Cabbage-pult skin, Headcrab Zombie, Retro Zombie and Retro Peashooter. The demands of this core user group must never be ignored!
The current core problem is the serious lack of content freshness. The key to solving this problem is precisely to add new plants, new zombies, complete Chinese Games and more new elements on the basis of retaining the classic original framework. It is neither a major overhaul on the original basis that deviates from the original style and authenticity, nor maintaining the status quo without adding new content and gameplay, so that “nostalgia” and “surprise” coexist harmoniously at this balance point. And the premise of all this is to respect players’ different choices and strictly implement the two-option system: players who choose Pure Authentic Original can experience highly conservative new gameplay such as Overcast, Rest Mode and complete Chinese Games without being disturbed by excessive new elements; players who choose Authentic Original + Balanced New Elements can experience new plants, new zombies, complete Chinese Games and other relatively rich innovative content.
Meanwhile, all users, regardless of which option they choose, can use online versus and online co-op features, supporting room code matching and server random matching. In subsequent new versions, all newly launched Easter eggs will be available to all users, including all existing players. No matter which option is chosen, all new Easter eggs can be experienced, including Plants vs. Zombies 2 Cabbage-pult skin, Headcrab Zombie, Retro Zombie & Retro Peashooter. This allows players who like innovation to gain freshness, enables players dedicated to nostalgia to keep pure classics, and meets the social and Easter egg exploration needs of all players, without mutual interference and each getting what they want.
For a classic IP like Plants vs. Zombies, “remake” is by no means “blind replication”. Its core value lies in: while retaining the “classic foundation” of the original work (such as core gameplay logic, nostalgic atmosphere), reviving the classic IP through innovation. We do not reject “authentic original”; on the contrary, we eagerly expect that “plants unique to the original can be presented in their original card forms” — that is, retaining the classic design, attributes and control feel of the original plant cards, while adding new plant slots in a brand-new form. In this way, new content and classic experience will not interfere with each other: it not only satisfies old players’ pursuit of pure nostalgia, but also does not deprive everyone of the fun of unlocking new plants, exploring Chinese Games and exploring new content. This is exactly the core significance of the two-option system — allowing both needs to be accurately matched, enabling players who choose Pure Authentic Original to experience highly conservative new gameplay, and allowing players who choose the other option to explore rich innovative content.
Furthermore, all users can enjoy the fun of online versus and co-op through room code matching and server random matching; all players can experience official and complete Chinese Games rather than simple Easter eggs; in subsequent new versions, all newly launched Easter eggs will be available to all users, including all existing players. No matter which option is chosen, all new Easter eggs can be unlocked, including Cabbage-pult skin, Headcrab Zombie, Retro Zombie & Retro Peashooter, so that every player can find their favorite play mode.
However, if the current plan is only to replicate the original work without adding any additional content — such as new plants (such as functional plants adapted to new scenes), new zombies (enemies with unique mechanisms), or supplementary elements such as new scenes, Chinese Games, new gameplay modes — it will not only make players paying for the “remake” feel deeply “insufficient cost-performance” (after all, no one is willing to pay repeatedly for old content that is merely a change in appearance), but also make the work lose differentiated competitiveness, eventually leading to declining reputation and low sales. Just as “plants and zombies unique to the original are presented in their original card forms” and “new plants and zombies are added in the form of additional slots” are the protection of classics, brand-new forms of new plant slots and complete Chinese Games are also extensions of innovation. A truly excellent remade work should retain classics while making new elements a surprise rather than a burden, and should strictly implement the two-option system: equip the Pure Authentic Original option with highly conservative new gameplay such as Overcast and Rest Mode, and equip the other option with rich innovative content.
Meanwhile, open online versus and online co-op for all users, supporting both room code and random matching; optimize the main interface layout for all players and launch complete official Chinese Games; in subsequent new versions, all newly launched Easter eggs will be available to all users, including all existing players. No matter which option is chosen, all new Easter eggs can be experienced, including Plants vs. Zombies 2 Cabbage-pult skin, Headcrab Zombie, Retro Zombie & Retro Peashooter. Taking into account the core demands of different players, this is the real player-centered development philosophy.
You should know that players look forward to the “remake” not only for the “authentic original” of the original work, but also for a new experience within the familiar framework: it may be tactical innovation brought by new plants, new challenges created by new zombies, exclusive feelings brought by Chinese Games, immersion brought by the combination of new sound effects, new visual details and new gameplay, or the joy of online versus and co-op with friends. This “balance between innovation and nostalgia” is the true meaning of remaking the original version — it can reignite old players’ enthusiasm and attract new players to experience the charm of this classic IP. The key to achieving this balance and taking into account all core players is still to provide all players with the option between Pure Authentic Original and Authentic Original + Balanced New Elements in subsequent new versions: for players with Pure Authentic Original, only highly conservative new content such as Overcast, Rest Mode, Basic Versus and Co-op will be added to eliminate excessive innovation; for players with the other option, rich innovative content such as new plants, new zombies and Chinese Games will be added.
Meanwhile, all users, regardless of which option they choose, can enjoy online versus and online co-op features, supporting room code matching and server random matching; all players can experience complete Chinese Games without difference; in subsequent new versions, all newly launched Easter eggs will be available to all users, including all existing players. No matter which option is chosen, all new Easter eggs can be unlocked, including Cabbage-pult skin, Headcrab Zombie, Retro Zombie & Retro Peashooter. We will not favor either side, ignore any reasonable demand, and meet the social and Easter egg fun of all players.
If your development team is still struggling with whether to add cross-version exclusive content to Plants vs. Zombies: Re-Planted, we suggest collecting opinions from all players through a survey. The specific survey plan is as follows:
- Core Content of the Survey
This survey focuses on “whether to add cross-version exclusive content” (integrating exclusive content of other versions with elements of the classic version), including:
Exclusive plants and zombies from Plants vs. Zombies: Great Wall Edition, such as special defensive plants adapted to the Great Wall scene and enemies designed with Chinese style;
Featured characters and mechanisms from Plants vs. Zombies: Journey To The West Edition, such as zombies based on Journey To The West characters and functional plants integrated with mythological elements;
Unique gameplay and elements from Plants vs. Zombies: Kingdom Edition, such as kingdom-themed scenes and new plant skills fitting the kingdom setting;
Note: The first three versions mentioned above are all China-exclusive, but the Kingdom Edition was never officially released. If the unreleased Kingdom Edition, Level 6 of the original beta version, as well as unused prototype plants and zombies from the original beta version can be fully restored, it will make up for the regrets of many players back then!
Meanwhile, we earnestly request integrating the three major contents of Great Wall, Journey To The West and Kingdom into an official Chinese Games section, rather than Easter eggs, and include it in the core layout of the game main interface.
Plants vs. Zombies: Original 2008 Beta (the version used for closed beta before official release): including Level 6 deleted from the official version, as well as unused prototype plants and zombies, such as Propeller Zombie, Floating Cherry Bomb, Stinger, Ice Lettuce, Time Stopper, etc.
Exclusive “Zombie Avatar” from Plants vs. Zombies: Game of the Year 2010 Edition: players can create unique zombie images through this function. After creation, when each flag wave arrives, the zombie with the Zombie Avatar will replace the Flag Zombie. If players have created multiple Zombie Avatars, the zombie images will be randomly selected among them.
The game provides rich customization options, including skin, hair, beard, eyes, glasses, clothes, accessories, hats and backgrounds. Players can match these parts at will, change the corresponding colors or styles, and create a unique zombie image.
Players can use the Zombie Avatar they created as profile pictures on platforms such as Facebook, Instagram, X, WeChat, QQ, TikTok, iMessage and Steam.
There is a “Zombie Avatar” option in the game main interface. Click to enter the creation interface. In the creation interface, players can select their favorite styles through the tabs of each part for matching, and preview the changes of zombie images in real time.
Classic plants and zombies from Plants vs. Zombies 2 and Plants vs. Zombies 3 (screening characters with high player recognition and adapting to the original gameplay framework);
Featured mechanisms, brand-new elements and new zombies from Plants vs. Zombies Heroes (such as some skill effects and character designs adaptable to the original gameplay);
Other original new content, including but not limited to: new scenes (such as season-themed levels, exclusive scenes for Chinese Games), new gameplay modes (such as limited-time challenges, co-op levels, Chinese Games Boss Battle), new sound effects and visual detail optimization.
- Key Guarantee Mechanisms
If the survey results support the addition of the above cross-version exclusive content, the development team must commit to implementing two principles: “plants and zombies unique to the original are presented in their original card forms” and “new plants and zombies are added in the form of additional slots”, and design new plant slots in a brand-new form. These guarantee mechanisms are essentially to better support the implementation of the two-option system, the implementation of highly conservative new gameplay for the Pure Authentic Original option, the official launch of Chinese Games, as well as the opening of online functions and all Easter eggs for all users. They ensure that the pure authentic original experience is not disturbed, the Authentic Original + New Elements experience is more textured, and the online, Chinese Games and Easter egg functions better meet the needs of all players. The specific rules are as follows:
All plants and zombies of the original version retain the original card appearance, attribute values and usage logic, ensuring no difference in control feel for old players, and completely keeping the bottom line of “Pure Authentic Original” experience. Meanwhile, for players who choose this option, highly conservative new gameplay such as Overcast, Rest Mode, Basic Versus and Co-op will be added. Such gameplay will not damage the original core, is far more conservative than the innovative content of the other option, and meets the core demands of players choosing this option.
New plants and zombies are presented in the form of additional slots. New backgrounds can be designed for such slots to ensure that the new content does not interfere with the original experience, suitable for players who choose the “Authentic Original + Balanced New Elements” option. The richness of innovative content is much higher than the highly conservative new gameplay in the Pure Authentic Original option.
New plants and zombies will be classified and labeled separately in the almanac to clearly distinguish “Original Plants” from “New Plants”, “Original Zombies” from “New Zombies”, facilitating players’ quick search and management. The display order gives priority to “Original Slots”, and “New Slots” are placed below the original slots to further take into account the user experience of players with both options.
The unlocking and use of new plant slots do not affect the original plant experience. Players can independently choose whether to bring new plants into levels, which is also consistent with our core suggestion of two options, truly realizing the free switching between “Classic Gameplay” and “Innovative Content”.
Additional clarification: Regardless of which option players choose, they can use online versus and online co-op features for free. This function supports both room code matching (for convenient friend team-up) and server random matching (for quick matching with unfamiliar players). Regardless of which option players choose, they can fully play the official Chinese Games without any permission restrictions. In subsequent new versions, all newly launched Easter eggs will be available to all users, including all existing players. No matter which option is chosen, all players can unlock and experience all new Easter eggs, including Plants vs. Zombies 2 Cabbage-pult skin, Headcrab Zombie, Retro Zombie & Retro Peashooter, ensuring that all users’ social and Easter egg fun is satisfied without damaging the core experience of any option.
The highly conservative new gameplay (Overcast, Rest Mode, etc.) in the Pure Authentic Original option is only supplementary content and is not mandatory for players to experience. Players can independently choose whether to enable it, always taking the original core experience as the primary premise, forming a clear distinction from the innovative content of the other option to ensure conservatism.
- Survey Voting Option Design
Two clear options will be set for the survey, and players can choose according to their own needs:
Option 1: I support it!
Option 2: I oppose it!
- Survey Notes and Explanations
Note: Thank you for purchasing and experiencing Plants vs. Zombies: Re-Planted! Your vote will directly affect the development direction of the game’s subsequent content. Every opinion is crucial to the team’s decision-making. It should be particularly emphasized that the core goal of this survey is always to achieve a balance between “retaining the authentic original experience of the original work” and “adding innovative content”. The key to achieving this balance is to provide players with the option between Pure Authentic Original and Authentic Original + Balanced New Elements: for players who choose Pure Authentic Original, only highly conservative new gameplay such as Overcast and Rest Mode will be added; for players who choose the other option, rich innovative content will be added.
Meanwhile, launch complete official Chinese Games for all players and optimize the main interface layout.
Meanwhile, all users, regardless of which option they choose, can enjoy online versus and online co-op features, supporting room code matching and server random matching. In subsequent new versions, all newly launched Easter eggs will be available to all users, including all existing players. No matter which option is chosen, all new Easter eggs can be experienced, including Cabbage-pult skin, Headcrab Zombie, Retro Zombie & Retro Peashooter —
Whether cross-version exclusive content is added in the end, “not damaging the classic foundation, not weakening the nostalgic experience, not perfunctorily handling Chinese Games content” are unshakable premises. All innovation will revolve around “enhancing the vitality of classics” rather than deviating from the core charm of the original work. All development work will also revolve around the implementation of the two-option system, conservative new gameplay, Chinese Games, online functions and the opening of all Easter eggs, taking into account the demands of both types of players.
Use of Survey Results: After the survey, the development team shall publicly announce the results and decide whether to promote the development of cross-version exclusive content according to the choice of most players. Ensure that the final product not only keeps the “authentic original” cherished by players, but also brings freshness through innovation, and can strictly implement the two-option system, equip pure authentic original players with highly conservative new gameplay.
Optimize the main interface for all players, launch complete Chinese Games, open online functions (room code + random matching) for all users; in subsequent new versions, all newly launched Easter eggs will be available to all users, including all existing players, unlock all new Easter eggs (Cabbage-pult skin, Headcrab Zombie, Retro Zombie & Retro Peashooter). Truly meet the core demands of all core players for a “high-quality remake”, so that every player can find their own nostalgia and surprise in the game, and achieve friend online interaction and Easter egg collection fun at the same time.
On the Core Layout Optimization of the Game Main Interface and Chinese Games (Please be sure to implement with reference to the attached video)
The four sections on the tombstone of the current version of the game main interface: Adventure Mode, Mini Games, Puzzle, Survival. We earnestly request to re-divide them into 3 sections: Adventure Mode, Chinese Games, More Ways To Play.
The submenu of the 【Chinese Games】 section is: Great Wall, Journey To The West, Kingdom, Extra Levels 【Extra Levels are the exclusive hidden levels of Plants vs. Zombies: Endless Edition】, Boss Battle.
The submenu of the 【More Ways To Play】 section is: Puzzle, Mini Games, Survival.
We earnestly request that the above 3-section division and interface layout be designed completely with reference to the attached video to ensure convenient operation and layout consistent with the original style.
Therefore, we earnestly request the development team to take user needs as the core, run “retaining the authentic original experience of the original work” and “adding innovative content” throughout the development process, and keep in mind the five core demands we have repeatedly emphasized —
- In subsequent new versions, be sure to provide all players with the option between Pure Authentic Original and Authentic Original + Balanced New Elements.
- For players who choose Pure Authentic Original, only highly conservative new gameplay such as Overcast, Rest Mode, Versus and Co-op will be added, with a much lower degree of innovation than the other option.
- Open online versus and online co-op functions for all users, supporting room code matching and server random matching.
- Provide genuine Chinese Games for all players who choose “Pure Authentic Original” and “Authentic Original + Balanced New Elements”, that is, all players of the new version 【not the current Chinese Games Easter eggs】, and optimize the main interface into 3 major sections according to the attached video.
In subsequent new versions, all newly launched Easter eggs will be available to all users, including all existing players. No matter which option is chosen, all players can unlock all new Easter eggs, including Plants vs. Zombies 2 Cabbage-pult skin, Headcrab Zombie, Retro Zombie & Retro Peashooter.
Focus on considering the addition of new plants, new zombies, complete Chinese Games and diversified new elements, take into account both types of players who are dedicated to nostalgia and expecting innovation, implement conservative new gameplay, Chinese Games, online functions and the opening of all Easter eggs, making Plants vs. Zombies: Re-Planted a sincere work that is truly “worth looking forward to and worth buying”. Thank you again for taking the time to read this feedback. We sincerely hope to see the optimization and breakthrough of the work in the future, and see the smooth implementation of the two-option system, conservative new gameplay, Chinese Games, online functions and all Easter eggs, so that all players can enjoy a high-quality game experience that “meets their own expectations, is full of memories and surprises, and can interact online with friends, collect interesting Easter eggs, and play official Chinese Games”!
Bugs that need priority handling
- Chinese Text Display Issues
In the latest version of Plants vs. Zombies: Replanted, there are obvious visual inconsistencies in Chinese text display. This issue has affected the player experience, so some Chinese players even install third-party patches to make the visual effect of Chinese text consistent.
For example: When entering the game's initial interface, the font style of the title "Plants vs. Zombies: Replanted" is significantly inconsistent with that of Plants vs. Zombies (Chinese Original Version) and Plants vs. Zombies 2 (Chinese Server).
For example: In the game's main interface, two problems exist with Chinese text. First, the text sizes are inconsistent. Second, there are unnecessary line breaks, which damage the overall visual integrity of the interface.
For example: Several plant names are incorrectly translated: Fume-shroom is mistakenly rendered as “Poison Bubble Mushroom”, and Spikeweed as “Thorn Grass”. While other in-game text is technically accurate, it still does not match the wording used in the official original Chinese version. We recommend fully aligning all Chinese translations in this build with the classic original Chinese localization.
【If you don't quite understand the content of the description, you can refer to the attached photo!】
- Display Issue in Mist Level Survival Mode
In the mist level of Survival Mode, after completing the first round, zombies are completely obscured by the mist during the plant selection phase. Players cannot see which zombies will appear on the battlefield, and even if Clovers are used to disperse the mist, it quickly reappears.
- Display Issues of Plants Planted in Grid Front Within Levels
Current Problems: When dragging a plant/zombie slot to plant, the texture of the plant/zombie in the slot remains static without a transition effect from transparent to fully opaque. If the static texture of the dragged plant/zombie is moved to an unplantable area, the texture will stay permanently. Even when moved to a plantable area, the static texture may still remain indefinitely. This is extremely tricky for touchscreen players. When selecting a plant/zombie slot, four 90-degree right angles do not appear around the slot—this causes significant discomfort for players with obsessive-compulsive tendencies. Under touchscreen operation, dragging a plant triggers a "cross" display, but dragging a shovel over grids does not activate the "cross" display.
Optimization Suggestions: When dragging a plant/zombie slot to plant, add dynamic effects to the plant/zombie texture in the slot (i.e., maintain animation state). The farther the dynamic texture of the plant/zombie is from all slots, the higher its opacity. When the dynamic texture is moved to an unplantable area, it should disappear immediately after releasing the drag, without remaining. When the dynamic texture of the plant/zombie is moved to a plantable area, there should be no possibility of permanent retention. When clicking a plant/zombie slot, four 90-degree right angles should appear around the slot, consistent with the mobile version of Plants vs. Zombies (Original). Under touchscreen operation, dragging both plants and shovels over grids should trigger the "cross" display (no display required for non-touchscreen operation). Planting can only be completed after releasing the drag in both operation modes.
【Switch and some Windows PCs support touchscreen operations. It is recommended that the above features be applied across all platforms. For reference, this functionality can align with the design of Plants vs. Zombies 2.】
- Display Issues with Item Usage
Currently, under touchscreen controls, the shovel cannot remove plants by dragging within levels.
In the Zen Garden, items such as the watering can, golden watering can, pesticide, fertilizer, phonograph, gardening glove, and wheelbarrow cannot be used on potted plants via swiping.
In the Tree of Wisdom interface, tree fertilizer cannot be fed to the Tree of Wisdom via swiping.
【Switch and some Windows PCs support touchscreen operations; it is recommended that the above features be applied to all platforms.】
- Display Issue in Cloudy Weather Mode Levels
In the interface of cloudy weather levels without a swimming pool, there is an abnormality in the raindrop landing animation. According to the design logic, lanes 1, 2, and 5 should show the effect of raindrops falling on the ground, but currently lanes 3 and 4 display the water ripple effect as if raindrops are falling into a swimming pool. It is recommended to fix this display error so that the raindrop animation in pool-less scenes is consistent with the actual level environment.
- Fix the Issue of Darkened Colors When Shadows Overlap
In the current version, when shadows of multiple zombies or plants overlap, the shadow color becomes darker, which affects the aesthetic quality and visual presentation of the game. It is recommended to fix this issue so that shadows maintain their normal color when overlapping, making the game interface clearer and more natural, and providing players with a better visual experience.
Feasible Solutions:
The shadows of plants and zombies are not limited to a single oval shape; instead, they appear as silhouettes that support real‑time changes.
Set the shadow opacity to 50% and control the overall shadow transparency via layer opacity to prevent color darkening caused by overlapping semi‑transparent shadows.
- Fix the Visual Overlap Issue of Multiple Flame Effects
Resolve the problem where the edge color of flames darkens when multiple flame projectiles or other forms of flames overlap. This ensures the normal visual effect of the game screen and enhances the player’s gaming experience.
The fix can focus on optimizing the flame particle system: adjust the particle material’s blend mode to "Translucent" and properly set the opacity to avoid excessive occlusion . Enable depth testing and reasonable sorting modes (such as "View Depth") to ensure correct rendering of semi-transparent flame particles and prevent abnormal color mixing .
- Mini Zombie Level Sound Effect Residue Bug
After completing the mini-game "Little Zombie Trouble" and the "Pool 3-5" level, when playing other levels, the zombie sound effects will be abnormally replaced by mini zombie sound effects, which affects the gameplay immersion.
- Abnormal Obstacle-Crossing Judgment of Dolphin Rider Zombie
When a Tall-Nut is planted in Column 10 of the Pool, the Dolphin Rider Zombie can still jump over it, which violates the design logic of Tall-Nut's blocking function.
- "Zombie Nimble Zombie Quick" Level Speed Multiplier Function Fix
It is recommended to limit the speed multiplier button in the "Zombie Nimble Zombie Quick" mini-game level to the range of 2x - 2.5x speed; currently, there is an abnormality where the actual running speed reaches 4x after adjusting to 2x speed, resulting in an imbalance in the level difficulty.
- Achievement "Enlightened" Difficulty Inconsistent with the Original Version
The difficulty of completing the "Enlightened" achievement in the current version is seriously inconsistent with that of the original version. In the original version, players only needed to collect all plants across all scenes in the garden to unlock this achievement, even if the number of duplicate potted plants was controlled at no more than about 6 pairs. However, in this version, players are required not only to collect all plants across all garden scenes, but also to keep the number of duplicate potted plants at a minimum—an excessive number of duplicates will make this achievement unobtainable. It is recommended to lower the difficulty of unlocking the "Enlightened" achievement in this version and align it with the original version.
- Abnormal Display of Sun-shroom Size
The size of Sun-shroom in the current version is displayed abnormally in both the Almanac and Zen Garden:
In the Almanac, the size of Sun-shroom remains in its immature state at all times, which is inconsistent with the original version.
In the Zen Garden, even if Sun-shroom is fully fertilized to its maximum growth stage, its size still stays in the immature state, which does not match the original version.
The following feedback is presented in the form of suggestions, all of which can highlight the key significance of its remastering:
I. System Adaptation and Interface Optimization
- Stand Painting Style
It is recommended to upgrade the current high-resolution plant & zombie textures to a more three-dimensional and detailed Stand Painting Style based on the original textures, which is the classic art style used in the official posters and magazines of Plants vs. Zombies 1. This can highly restore the classic temperament of the original first-generation game and cater to the nostalgia of long-time players. It can also greatly improve the overall visual quality and grade of the HD version, making the characters more visually appealing, and making the overall art style more unified and official.
【The character art style from the beginning to the middle of the video is only for general reference. The character art style in subsequent versions must be highly consistent with the style shown at the end of the video — that is, the official character art style by PopCap. If you do not fully understand the description, please refer to the attached video!】
- Optimization Suggestions for Dynamic Welcome Interface
Upon launching the game, the "EA PopCap" logo is displayed with stunning, elaborate animations paired with background music that syncs perfectly with the animation’s rhythm, replacing the current lackluster static display of the logo alone. Additionally, the dynamic Plants vs. Zombies-themed artwork activates its animations in real time as the game loads, rather than only starting the dynamic effects after the green progress bar completes.
The dynamic welcome interface supports custom positioning for all character sprites, with their animations expanded far beyond simple back-and-forth swaying. This revamp delivers a fresher, more vibrant visual experience for players and even helps attract new players to the game.
【Enhanced Dynamic Visual Proposals for Characters】: Running, flying, being knocked back, blinking, and a rich array of real-time facial expressions—character animations are no longer limited to basic swaying motions.
- Suggestions for Optimizing Level Camera Movements
The camera switching logic for all levels in the current version is a direct pan from the left lawn to the zombie camp on the right. Despite the smooth transition curve of the camera animation, the overall presentation is rather monotonous and fails to deliver a more immersive visual experience for players.
It is recommended that the subsequent versions retain the original basic camera path: after panning from the left lawn to the zombie camp on the right, the camera continues to extend a short distance to the right, presenting a broader scene view briefly to enhance the sense of space in the level.
The card selection interface should pop up synchronously the moment the camera finishes panning right and starts panning back left immediately. Linking the card selection phase with the dynamic camera transition not only makes the interface pop-up more natural and smooth but also boosts players' operational immersion. The smooth transition curve of the camera animation in the current version should be retained. This is a better alternative to the current version, where the card selection interface only pops up after the camera movement is completely finished, resulting in a slow pacing.
【This feature can refer to Plants vs. Zombies 2 Chinese Server & International Server】
- Optimization of Plant & Zombie Shadow Forms
In the current version, when shadows of multiple zombies or plants overlap, the shadow color becomes darker, which affects the aesthetic quality and visual presentation of the game. It is recommended to fix this issue so that shadows maintain their normal color when overlapping, making the game interface clearer and more natural, and providing players with a better visual experience.
Feasible Solutions:
The shadows of plants and zombies are not limited to a single oval shape; instead, they appear as silhouettes that support real‑time changes.
Set the shadow opacity to 50% and control the overall shadow transparency via layer opacity to prevent color darkening caused by overlapping semi‑transparent shadows.
- New Perspective Options
It is recommended to provide three visual effect options for all game interfaces: "Ultra-high Perspective", "High Perspective", and "Low Perspective". Different players have different needs for the display of game screens: the high perspective allows players to obtain more comprehensive battlefield information, while the low perspective may focus more on local battles, meeting different strategic planning and visual preferences.
- Optimization of the "Achievements" Interface
Each achievement icon is given a mirror effect covered by a glass window. Moreover, as the interface scrolls up and down, each achievement icon will realize real-time 3D changes in visual angle and real-time changes in the glass luster on the icon. In addition, the icon corresponding to each newly completed achievement will be endowed with a shining luster and then disappear, making it more vivid and interesting.
- Visual Optimization for Plants Transformed by the Transfiguration Eggplant
Plants transformed by the Transfiguration Eggplant should not be given a gray appearance. Their visual effect should be consistent with other plants, as the inconsistent gray look can be disturbing for players with obsessive-compulsive tendencies. And I believe the current setting of inconsistent color schemes is already outdated.
- Plant/Zombie Slot Visual Optimization
It is recommended to optimize the visual design of all plant slots and zombie slots. Instead of displaying the full-body appearance of plants or zombies, their partial facial close-ups should be used as the slot background.
【This feature can refer to the design of Plants vs. Zombies 2】
- Plant Selection Interface Visual Optimization
During the plant selection phase before a level starts, the following optimizations are suggested for the plant slot interface at the top of the screen:
Always keep the original brown background removed.
Design the empty, unselected slots into a thicker dashed line style.
When a plant is selected, simultaneously display the plant’s attribute information and its corresponding animation effect.
【This feature can refer to the design of Plants vs. Zombies 2.】
- Recommendations on Promoting Full-Platform Ecosystem Layout
Currently, Huawei HarmonyOS Next boasts substantial market potential. It is recommended to advance the full-platform ecosystem layout in the following directions:
Establish a cross-platform cloud data interconnection system to fully cover the following mainstream operating systems and devices, and achieve full-region availability on corresponding app stores:
Apple Ecosystem: iOS, iPadOS, macOS, visionOS, tvOS – available on the Apple App Store in all regions;
Huawei Ecosystem: HarmonyOS PC, HarmonyOS Mobile – available on Huawei AppGallery in all regions;
Android Ecosystem: Android, Android TV – available on Android app stores such as Google Play and Amazon App Store in all regions;
Microsoft Ecosystem: Windows x86, Windows x64, Windows Arm – available on platforms including but not limited to Microsoft Store and Steam.
Core Value: By realizing real-time synchronization of data such as game progress, save files, and personalized settings, we eliminate barriers to device switching, create a seamless gaming experience for users, and further enhance user retention and brand competitiveness.
- Optimization of the "Achievements" Interface
Each achievement icon is given a mirror effect covered by a glass window. Moreover, as the interface scrolls up and down, each achievement icon will realize real-time 3D changes in visual angle and real-time changes in the glass luster on the icon. In addition, the icon corresponding to each newly completed achievement will be endowed with a shining luster and then disappear, making it more vivid and interesting.
- Visual Optimization for Plants Transformed by the Transfiguration Eggplant
Plants transformed by the Transfiguration Eggplant should not be given a gray appearance. Their visual effect should be consistent with other plants, as the inconsistent gray look can be disturbing for players with obsessive-compulsive tendencies.
- Level Victory Effects
When all levels are cleared, all obstacles (such as tombstones, arcade machines, ice blocks, etc.) will automatically shatter and disappear. This keeps the game interface cleaner while bringing players a sense of victory achievement and visual satisfaction.
At the moment of victory in regular levels, all plants on the field simultaneously enter a cheering mode. They convey the joy of victory through vivid gestures, allowing players to deeply immerse themselves in the scene and resonate emotionally.
This effect is also adapted for the Versus Mode — the winning side celebrates enthusiastically, while the losing side shows a dejected and droopy look. The distinct emotional contrast enhances the immersive experience of the battle!
- Sunflower Visual Effect Optimization
Adjust the orientation of the Sunflower's flower disc from facing forward to a slightly right-tilted style similar to the Marigold. This adjustment not only maintains visual coordination and unity between the two plants' flower disc orientations but also delivers a better overall visual experience.
【If you have trouble understanding the description, please refer to the attached images!】
- Survival Mode Plant Visual Effect Optimization
After completing the first round of battles in Survival Mode and Endless Mode, when the camera switches to the zombie camp on the right side of the lawn and the plant seed slot selection interface is active, plants must maintain dynamic effects at all times instead of appearing static.
【This feature can be referenced from Plants vs. Zombies 2.】
- Optimization of Loading Interface Visual Effects
The loading interface has been optimized to feature a dynamic effect in the original art style, where "the petals of the Marigold are plucked off one by one and then regenerated". The background remains pure white at all times, resulting in a more concise and unified visual experience.
When entering the Zen Garden, 3 garden interfaces and 1 Wisdom Tree interface (a total of 4 interfaces) will be preloaded at one time. This can effectively avoid the problem of repeated interface loading in the current version and improve the entry efficiency and user experience.
- Optimization of Gold Coin Display Appearance
In the current version, a money bag with a "US Dollar" icon is displayed next to the gold coins accumulated by the user. This may mislead users into thinking that these are real, withdrawable US Dollars. To prevent this situation, it is recommended to replace the money bag with the "US Dollar" icon with the stacked gold coins from the original mobile version of Plants vs. Zombies.
- Simplified operation logic of the main interface
In the main interface, it is recommended to integrate “Mini Games", "Survival" and "Puzzle" into the "More Ways To Play" module, so that they can be accessed within this module. This will simplify the visual effect of the main interface. Additionally, there is a blinking regular zombie next to the tombstone and falling leaves. After clicking the "More Ways To Play" module, all level selection interfaces and dynamic effects should be consistent with those of the current version's "Adventure" and "Rest in Peace".
【This interface can refer to the mobile version of the original Plants vs. Zombies】
- Optimization of the "Zombies" Module Display in the Almanac
Currently, in the "Zombies" module of the almanac, the size and appearance of each zombie corresponding to the square button icons are uneven. Players with obsessive-compulsive tendencies find this quite uncomfortable. It is recommended to fully unify the size and appearance of each zombie corresponding to the square button icons, which can optimize the visual effect while eliminating the negative sense of disharmony.
- Optimization of Potted Plant Interaction Experience in Zen Garden
In the Zen Garden, it is suggested that when watering a potted plant, the plant triggers a pleasant animation effect and immediately produces 6 Silver Coins the moment water is applied. Afterwards, you only need to use one of the following items on the potted plant: Fertilizer, Bug Spray, or Phonograph. Using any of these three items should also generate benefits instantly upon contact. In the current version, potted plants show no animation when watered, produce Silver Coins only after watering is completed, and require multiple watering sessions—this is quite cumbersome. Simplifying the operation not only saves time and effort but also makes the plants appear more lively and vivid!
【This feature can be referenced from Plants vs. Zombies 2 International Version】
- Optimization Suggestions for Potted Plant Interaction in Zen Garden
In the Zen Garden, for items such as the regular watering can, golden watering can, fertilizer, pesticide, and gramophone, no extra button clicks are required—simply move the item to the potted plant area to perform the corresponding action, streamlining the interaction steps.
Optimize the display style of plant demand prompts: remove the white dialogue box and retain only the core demand icons, making the interface cleaner and demand information more intuitive.
Add interactive animation effects for potted plants: triggering a pleasurable dynamic effect for the plant when watering it, applying fertilizer, using pesticide, or playing the gramophone. This enhances the interactive experience between players and potted plants, making the plants appear more vivid and lively.
Adjust the watering reward mechanism: 6 silver coins are generated instantly upon watering, eliminating the need for repeated watering actions. After applying fertilizer, using pesticide, or playing the gramophone, the potted plant will brighten up to generate rewards while simultaneously triggering the pleasurable animation. This resolves the issues in the current version—no animation for watering, delayed silver coin generation, and tedious repeated operations—saving players' time and effort and optimizing the overall operational experience.
【This feature can refer to Plants vs. Zombies 2 International Version】
- Expansion of Level Selection Interface Operation Logic in Adventure Mode
It is suggested to add separate level selection interfaces for "First Playthrough" and "Second Playthrough" in the Adventure Mode level selection screen. Levels that have been successfully cleared should be permanently unlocked, instead of the current version where all levels except 1-1 are re-locked after completing Adventure Mode.
The Rest in Peace mode can remain unchanged. However, we strongly dislike having the failure records of Rest in Peace mode saved, and we are even more worried about them being permanently stored! It is recommended to add an option to "Delete All Failed Clearance Records" in the "Clearance Records" section of Rest in Peace mode.
- Optimization of Sun Drop Movement Speed
In all custom mode levels at present, the movement speed of falling suns remains constant, resulting in a monotonous visual effect. It is recommended that in future versions, the falling movement speed of "Normal-form Suns" and "Future World Explosive Suns" be optimized to a non-streamlined curve—specifically, adjusting the speed from fast to slow—to enhance the layering of animation effects.
When players collect suns and fill the sun meter, the meter will flash once.
【This feature can refer to Plants vs. Zombies 3 (Chinese Server & International Server)】
- Customizable Sun Fall Speed
Currently, the falling speed of sun is uniform in all optional mode levels, resulting in a relatively monotonous visual effect.
It is suggested that in future versions, the falling speed of Regular Sun and Future World Explosive Sun can be independently optimized to a non‑linear speed—that is, the sun falls from fast to slow, enriching the layered animation effects.
Of course, users shall have the right to keep the original sun fall speed unchanged.
- Optimization of All-Scene Interfaces
Add exquisite and realistic lighting and shadow effects to all scenes, including the main interface, level selection interface, in-game interface, and achievements interface. The clouds in all scenes will float slowly with the wind to add dynamic vitality, and the visual appearance of these clouds will be highly consistent with that in the Plants vs. Zombies HD version for iPad.
Lawn Terrain
It has been optimized into a neat rectangular structure similar to the lawn in Plants vs. Zombies 2, composed of neatly arranged grids.
The grids use green colors of different shades, forming an alternating pattern of light green and dark green, while maintaining the same color tone as the original version.
The white fences beside the lawn maintain a uniform vertical shape, with evenly spaced gaps between each fence to avoid an uneven visual effect.
Each white fence features a unique wood grain, preventing a "copy-pasted" appearance and creating an orderly and clean look overall.
Pool Terrain
The lawn part of the pool terrain is optimized into a neat rectangular structure similar to that in Plants vs. Zombies 2, made up of neatly arranged grids. These grids use green colors of different shades, forming an alternating pattern of light green and dark green, and retain the same color tone as the original version.
The water in the pool part has a rippling effect as if blown by the wind. It is clear and transparent, allowing visibility of the水底 (bottom of the pool) which is composed of neatly arranged grids. These grids use blue colors of different shades, similar to the sea level in the "Big Wave Beach" scene from Plants vs. Zombies 2.
Roof Terrain
The left slope has a standard parallelogram structure, and the right flat part has a neat rectangular structure, both composed of neatly arranged tile grids.
The grids are uniformly orange-red, with no cracks or other defects, and the overall color tone remains consistent with the original orange-red.
Each tile grid is separated by dark orange-red lines.
【If you don't quite understand the content of the description, you can refer to the attached photo!】
II. Game Content Expansion
- Add a "Daily Check‑in" System
It is suggested that a daily check‑in reward system be added to this version.
If some users forget to check in, they can make up for the missed rewards by watching ads or completing a specific level.
- Add a "Consecutive Login Days" System
It is suggested that a consecutive login reward system be added,
where users can claim corresponding rewards based on their total login days,
achieving a win‑win situation of entertainment + rewards!
Examples:
Log in for 100 days:Reward: 20,000 Coins + 20 Chocolates + 50 Insecticides
Log in for 200 days:Reward: 50,000 Coins + 30 Chocolates + 60 Insecticides
Log in for 300 days:Reward: 80,000 Coins + 40 Chocolates + 70 Insecticides
Log in for 500 days:Reward: 100,000 Coins + 50 Chocolates + 80 Insecticides
Log in for 1,000 days:Reward: 500,000 Coins + 100 Chocolates + 180 Insecticides
- Expansion of Coin Collection Methods in the Zen Garden
After feeding chocolate to the snail Stinky in the Zen Garden, Stinky will continue to collect coins produced by the potted plants even if you exit the Zen Garden. When you return to the Zen Garden again, a line of text will appear: "While you were away, Stinky collected XXX coins!" This allows you to earn rewards without staying on the Zen Garden interface all the time, which is really nice! We also hope to obtain chocolate by watching ads—one chocolate per ad viewed. We strongly recommend implementing this suggestion!
【This feature can be referenced from the original mobile version of Plants vs. Zombies】
Due to the word count limit, the following feedback content can be referred to in the comment section. Thank you for your support!
some of these things would be cool if they were added