Forum Discussion
I get what you mean but it’s still too unbalanced to have a plant with no cooldown in sudden death, especially considering how plants just naturally benefit more from sudden death than zombies do. Assuming brain production is made equal to sun production, making it to sudden death as plants with just 5 useful slots isn’t actually as difficult as it might initially seem, and the reward of getting a 0 cooldown plant far outweighs the challenge the plants team must endure to receive it. It seems like it could help give a plant that was initially useless in the original VS mode a proper niche, but it actually does more harm for the mode’s balance than good.
And if the Jack-in-the-box zombie had the same blast range and damage as the Doom-shroom, adding that both have a slow reload and the same sun cost.