I know you both never denied the hacker problem. And some other did complained about hackers, like BlasinZ. But you can't deny that there have been 10 messages about the bubble every 1 about hackers (not talking about YOUR messages, talking about the whole community). That's what I dislike.
Neither my club was a "first strategy: let's bubble".
But let's analize how wars changed in these years, crossed with the hackers situation.
Before the SB: if you were in a good club, bubbling was almost never necessary, as there were a simple rule to avoid bubbles versus active clubs: to stay ahead. With a good start you managed to take the lead, then opposite clubs were forced to unbubble trying to recover. The bubble was boring when you were opposite to inactive clubs, or a strategy for clubs that weren't able in finding other ways to win. And that was painful, of course. Two times painful, as versus those clubs (not hard to recognize) you were sometimes forced to use the bubble too even if your club wasn't a bubbler 'cause if for any reason you'd let them gain enough points then adios amigos.
But there were a little positive thing with the bubble: it wasn't impossible beating hackers/cheaters. not easy, but neither impossible. And when it happened it was two times satisfying: for the victory and for having knocked out unlegit players with a legit play.
It was rare to fight versus an hacker club unless you weren't in the top500/top1000.
Wars rarely exceeded 1M points colletively.
After the SB, but before the KO: a good start still was important, but a good club had the possibility to recover almost until the end. Furthermore, inactive clubs weren't a problem anymore. Going asleep was dangerous, as the risk was to wake up and find a big gap to recover, but recovering was possible.
That was the good part.
The bad part? Hackers seems to have been multipied and multiplied, and now you find them even in lower arenas. In these wars, they can easely exceed 3M points (need some proof?). Far more hard to win versus them, almost impossible, 'cause there's no math saving your club, and with their maxed and unlimited cars and unlimited boosters they simply hammer on your cities from the beginning to the end without a way to stay safe. Even worst, EA changed the matchmaking too: if before the main qualification was a similar ranking (never matched a club with a difference of more than 20-25 ranking points from my club before that change), now other parameters are the first qualifications: club members are the first (if your club has 15 cities, you'll match only clubs from 13 to 17 members); probably some other parameter are involved, like war level of members. But the result is that in any arena, every 2 wars at least one is versus hackers.
After the KO: even worst. Nothing has changed from the last point, as many clubs -expecially hackers- don't care about KO and reset it undoming opposite cities. Of course, you'd can try to bubble them all in the last minutes and win the war, but sounds like utopia: maybe it could happen in first wars, but clubs will soon know this case and will pay attention just keeping some freezer and some umbrellas to avoid it. The only thing that changed is that "smart" clubs from different timezones can beat you while you club is sleeping, and that could be frustrating. So someone from your club must always be online, and that's not always easy, expecially for national clubs like mine.
So, yes, bubble strategy was a painful thing. But IMO things now are even worst, and I don't know if I'll play SCBI for long times anymore.